Fractal idea

Fractal idea

in Suggestions

Posted by: vapor.5390

vapor.5390

So this is one idea i would love to see as new fractal in some way.
So there is this area where you are surrounded by some army and are constantly being attacked so your remain in combat at all time, becouse i really want some place where you can just keep fighting. There would be constantly coming some weak npcs and some strong ones to bring some heat. At the end you reach checkpoint plus small breathing moment and after that you will have to face multiple commanders as a boss fight.

In the combat you would get to use everything you have, ally combos,ccs, pure damage, your survivability. Those stronger npc:s could be in different combinations at all time so against some enemies your reflectskills will make that fight look smoothly and in other fights snaring will be more usefull and in other your godlike damage helps you get over that tanky npc fast. Main thing i would expect from this is that you really get to work as a team since you know the fight wont be over for a minute so you cant just rely on bringing them all down as fast as bossible and forget other guys.

If you fail you can always reset, ofc you could add other things so party wouldnt have to start all over again, like for example time stops continuing if 2player are defeated or something other. But i dont think this part should be the superhard part. A little challenge ofc and at higher levels even more. At somepoint the going could get easier for a moment so those 5support you have in group have time to handle all those npc:s that they havent still be able to bring down before releasing another thunder above them.
For the boss fight where you face few “commanders” as a boss there is so much playground to make party cry for mercy.

Fractal idea

in Suggestions

Posted by: Darynael.5729

Darynael.5729

As long as it is relatively “easy” at lower fractal levels, since one would need the time to learn the tactics needed to endure your suggested onslaught. ^^

Fractal idea

in Suggestions

Posted by: miniL.7361

miniL.7361

Would bring some sort of challenge.
But I rather see new content, PERMANENT content.
Currently fractals has been added latest, but Ive had more than enough of it.

Then there is halloween, wintersday, sab content which have all been removed again.
Now sunsouth cove was failed added content imo, except for the funny event attached imo.

However reviving it for a month with a kittenload of achievements is just low.
No one actually likes the area and the events might be an okay idea, the achievements are not.

Farming achievements doesnt keep everyone attached, good new content does.
I hope they just start adding new content like the dungeons they promised, and make them more challenging so they are harder and take a while to actually get used to or even make it the first time.

An actuall challenge would be nice and better game binding, specially when actually good loot is attached, exotics, and big chance for ascended trinkets & armor pieces or even weapons already.

Later do the same with legendary gear, fractals was the first step, but has run its course for way 2 long already. We are in dire need for the content that can actually last till the next update of content etc etc.

Big updates where promised, and fractals & guild missions are awesome, but it falls short in those past few months for actually enough things to do to bind the hardcore players.

Fractal is more grinding towards higher levels, and the rewards are rather bad in general. The rares are ok, exotics drop now and then, but on higher levels where you expect better rewards you can end up with lots of trash all the same, for all the hard work. And after 20 levels I guess everyone has seen the same 9 maps over and over.

The ascended attached made it worthwhile, but has been reached by most long ago.
In short we need those things faster, or more challenging and after the challenge more deserving (not 20 levels for your reward, 1hardass dungeons with kitten bosses that actually need those combos we can make to finish it and then gives some actually awesome loot, so all that practice is rewarded).

Besides if the combo effects become greater/better in boss fights, you can them nearly impossible for normal play, and actually a lot easier with combos, making teamplay much more important, and dungeons much more fun and at the same time much more challenging at the same time.