As the topic says, this Suggestion is all about fractales. Firstly: lets see what we have so far: we have 80 lvls, of which the 1st 9 give nothing than Mist essences, lv 10-80 even numbers grant 1 greater crystal/daily (used to change into rings), and lv 10-24 have also the Chance to drop a nonexotic ring as i have learned so far(didnt get a single ascended drop yet, but nvm.
Now let’s have a look on the items we have:
Armor: 7pieces (Aqua helmed)
Weapon: 1piece
Accessoires: 3 pieces (of those rings are allready covered)
I have to admit, that i stopped playing it before yesterday’s patch at lv17, because doing the same run again and again “sucks” plus the endless waiting time.
1) The dungeons seem to get slightly harder from lv 1-9; 10-19.. however, i cannot notice a difference between 2 lvls. My suggestion is, to drastically change the differences beween lvl 1 and 9:
For example: (based on that asura map; i am not very creative, however, I think you will see what i mean)
lv1 – default
lv2 – mobs have +50% dmg, but die 40% faster
lv3 – all mobs use condition dmg instead of normal dmg
lv4 – mobs move 33% faster and hae 33% increased attack speed
lv5 – mobs are resistend to conditions: meaning conditions are 50% less effective
(Duration is still defauls, but blind causes only a 50% chance to miss e.g.
lv6 – healing power is 50% less effective
lv7 – using a skill (except autoattack) causes 200 dmg
lv8 – mobs are immune to critical hits and can cause agony with their attacks, but have only 70%hp
lv9 – 1.5x mobs and potions, food, etc. are not allowed (if used in the lvl before and 15 minutes remaining e.g. -> it will stay the entire time at 15 minutes, but the Player will not benefit from it’s effect)
And every 10x should add something more significant, as agony is 100% eq based and nothing else.
what it can do:
increase the overall amount of mobs/ better: add other mobs that are more painful (e.g. like you nerved in gw1 the farming spots by adding mesmers) and replace the old ones
Add a global map effect, like in gw1 Dragons lair
- e.g. every 30 seconds knockdown; healing is 20% less effective; Enchantements expire 50% faster; No Enchantements allowed; Movementspeed and dmg is increased by 50% for the Player, but they cannot benefit from armor; and much more is possible
Change the Boss mechanics – so that they become more interesting and require a different strategy at lv 12 compared to lv 22
what it should not do:
increases hp of all mobs by 20% cummulating and adds .5 mobquantity(cummulating) as this is some kind of boring – however, if the mobs die too fast a small hp increase is also possible
Rewards: at the moment, theres no real difference of what dungeon your doing, however, i have one suggestion how this could be improved
playing lvl 2 requires lv 1 completed… thats not good
Suggestion: lv 1-9 are free; to access lv 10 you have to complete at least 5 different levels AND 8 paths in total (no matter what lv from 1-9)
once you have completed lv 10, you have access to lv 11-19.
DAILY: that extra map should always be on lv 10, 20, .. etc. ; but never on even numbers, instead the party can decide at the beginning whether they are willing to fight that extra boss or not. Facing that extra Boss requires that all Party members go less than 25 times in total harddowned (otherwise the Boss will not appear)
for the rewards: lv 80 rewards a soulbound weapon core that is needed to enchance the existing exotic weapon to ascended Level (mat1)
lv 70 Drops a core for upgrading to ascended armulets
Armor: require an existing exotic armor piece and materials – for example:
Knight helmed (that exotiv helm that you are actually wearing)3knight helmed token25 helmed token+50basic Knight token
whereas you get the helmed token only in lv 31-39 (3per run), and the knight token only 1 per run exclusively in 34; 36, and the Basic Knight token in all x4; x6 runs (quantity increases with increasing x)
Well finally i have finished, sorry for my bad english, I am not native english, I hope that you will read it, if you have any questions, please ask and I’m looking forward to see some/all of these suggestions in game soon. Otherwise have a nice day and merry Xmas