Fractals, AR, and sinking gold

Fractals, AR, and sinking gold

in Suggestions

Posted by: MesmeForever.3612

MesmeForever.3612

Up until this most recent update adding Mistlock Instabilities, I didn’t pay much attention to Agony level by level. I knew I needed to stay out of 50s because I would die in boss battles if I got hit once, so I only played up to 49 and figured someday I’d be able to do more. I didn’t try to get more than 40 AR, though, because it’s a resource-intensive, grind-heavy endeavor that unlocks playability of only a fraction of the game’s content with very little equitable rewards in exchange since almost everything that drops there is soulbound.
Now, in level 40, I am hit with agony pretty much anytime something attacks me. That, I won’t argue against. I can skip that level if I want, no biggie. But it’s made me pay attention to how much damage agony actually does. At level 40, with 40 AR, it takes a huge chunk of my health away and is applied almost constantly in battle making 40 AR insufficient for a level 40 fractal.
To me, that seems counterintuitive. I just wanna challenge myself with higher-level content and I like the party-tray-of-fun-size-dungeons that is Fractals.
I am not mad that I’ve played over 200 of them and haven’t seen a precursor, or that I can’t use the dungeon’s most coveted unique loot, Fractal weapons, without spending real-world money on transmutation crystals, or that the rings presented as big-time loot are un-salvageable, account-bound and pointless to hold onto. I’m in no hurry to be a Guild Wars God. I just think AR level should grant near-immunity to agony within Fractals starting with the same digit. Currently, it seems like a broken and blatant gold/ecto sink. If a game mechanic is meant to prompt money spending, I think it should make sense.

Fractals, AR, and sinking gold

in Suggestions

Posted by: Felbryn.5462

Felbryn.5462

So…your objection is that needing 15 AR (as opposed to 10) for every 10 fractal levels is just too confusing?

http://wiki.guildwars2.com/wiki/Agony

40 AR should be plenty up to level 39. For 40-49 you should ideally have 55 AR. The AR caps could probably have been made a little more intuitive than they are, but compared to a lot of other game math I think this is pretty straightforward.

By the way, fractal weapons were turned into regular skins in the Fractured release, so you no longer need transmutation crystals to use them.

Fractals, AR, and sinking gold

in Suggestions

Posted by: MesmeForever.3612

MesmeForever.3612

I don’t see the point in making it something you have to calculate for no reason, especially when the alternative is so much easier.

And cool. I’m ambivalent about them, but I keep them around because everyone else says they’re awesome.

Fractals, AR, and sinking gold

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

Well if +10 costs over 200g, them make ascended armor and place in it AR bought with fractal relics.
You will spend a lot less this way.

Fractals, AR, and sinking gold

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Well if +10 costs over 200g, them make ascended armor and place in it AR bought with fractal relics.
You will spend a lot less this way.

You actually do not need more than 3x +8 and 3x +7 to do fractals 80 when the amulet and accessories can be infused.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Fractals, AR, and sinking gold

in Suggestions

Posted by: Septemptus.7164

Septemptus.7164

Well if +10 costs over 200g, them make ascended armor and place in it AR bought with fractal relics.
You will spend a lot less this way.

You actually do not need more than 3x +8 and 3x +7 to do fractals 80 when the amulet and accessories can be infused.

Maybe, but fractal cap will will go up and you will need more.
Many, many people who I did fractals with had the same idea.
Never use +1, sell them. It’s not worth it and I totally agree with them.