Free choice for Crafting Rares/Exotics

Free choice for Crafting Rares/Exotics

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Posted by: Galandil.9641

Galandil.9641

As it is now, crafting is useful but very limited.

We can craft just 7 different Insignias/Inscriptions, and all of them with a fixed mix of stats (with the primary stat decided by the Inisgnia/Inscription too).

Moreover, all of these 7 Ins. have the Power stat inside, which, for various builds, it’s not that useful.

In my opinion, the crafting professions shouldn’t be just a “faster way” to level up a character, just by spending some money, but a more useful and integrated side of the game, allowing for more “grades of liberties” when a player wants to go with a particular build.

Even with the presence of Karma/Dungeon Armors/Weapons, the choice is very limited, not to mention the fact that there’re no Accessories available for Karma/Dungeon Tokens.

So, my proposal is this. Nowadays we craft a Rare using 15 Fine Mats, and an Exotic one using 5 Fine Mats. Let us crafters choose which stats to put in an Ins., down to the single one.

The “How to do that” it’s very simple: keeping in mind that the total of Fine Mats used should remain the same (i.e. 15 or 5), split the Fine Mats used in a ratio of 3:1:1 and link every single Fine Mat to a stat of the game.

For example, let’s say we link Blood to Vitality, Scales to Thoughness and Bones to Condition Damage.

If we want an Ins. with primary stat Cnd Dmg, and Vit/Though as the other two, we use 3 Bones + 1 Blood + 1 Scale for an exotic, or 9 Bones + 3 Bloods + 3 Scales for a rare (the ratio remains the same: 3:1:1).

This simple modification would render the crafting professions much more useful, would give a greater variety of equipments “tailored” on various, different builds, and imo would level to some extent the prices of the various fine mats (barring difference of availability for different mats).

Free choice for Crafting Rares/Exotics

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Posted by: Drauger.2158

Drauger.2158

So what do you suggest ANET for their expansions to come?

Free choice for Crafting Rares/Exotics

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Posted by: Galandil.9641

Galandil.9641

So what do you suggest ANET for their expansions to come?

Meaning?

Free choice for Crafting Rares/Exotics

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Posted by: Drauger.2158

Drauger.2158

I meant that, I think they will add all those builds, varieties to the game but step by step. Step by step meaning with each expansion, upgrade or whatever. So I think the ‘something is missing’ feeling you are having will be addressed eventually.

Free choice for Crafting Rares/Exotics

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Posted by: Galandil.9641

Galandil.9641

I’m not so sure about that.

However, the problem is that, as of today, some types of builds are more viable than other due to crafted equipment. For example, who would benefit more from crafting, a thief who goes for Backstab build, or a thief who goes Cond. Dmg? Or a Guardian who wants to go with Healing Power (obv I’m not saying that it’s the best choice, but it should be a viable choice), he’s stuck with Power/Tough as secondary stats, etc.

So, waiting too much for expansions and such, it means that someone is favoured than others in their char construction.

For expansions and such, they can add a TON of things even if they add this “free choice crafting” for rares/exotics, for example siege weapons blueprints, or weapon/armor skin crafting, etc.

Free choice for Crafting Rares/Exotics

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Posted by: GADefence.5634

GADefence.5634

I love how when i recommend this triforce type crafting system no one replies = P I support this.

Free choice for Crafting Rares/Exotics

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Posted by: Topher.1684

Topher.1684

I would support this, or give us access to the missing inscriptions (rabid and shaman just to name 2).