Freeplay mode and no weapon limitations
In GW1 you had to advance in the story to reach some spots, but that does not happen in GW2.
I have many characters left at level 3 in the storyline because I want to do it in one go.
I have no problems doing anything in the game without advancing in the story. So I don’t know what you mean with that.
As for weapons, they do not discard adding more. It’s assumed they are leaving hat for expansions, but you must keep in mind how weapons are set in this game. They are not equipped like in games such as diablo 1 and 2. Letting you use the skills with them regardless of weapon or limited to just a type of weapon.
Weapons provide the skills themselves. So to add a new weapon, they have to come up with an entire set of skills that a profession will have while they equip that weapon.
I also hop they’ll add more but new weapon and exiting weapons in professions that can’t equip them, but don’t expect that eventually each profession will have every weapon.
Let players play what ever class they like by just equipping a specific weapon. An example: dark staff – necro, fire/water/wind/earth staff – elementalist, light staff – guardian, illusion staff – mesmer.
When a specific weapon is equipped, the utility skills will be specific for the profession: equipping a dark staff will give you access to necro utility skills. Equipping light staff will give access to guardian utility skills.
Characters will only be able to equip 2 weapon sets of the same profession, so no dark staff and fire staff in the same time.
As na exception, the elementalist will have 4 slots for weapons, one for each attainment only that he will not be able to equip 2 different types of weapons: fire staff and earth dagger WONT be available in the same time
