Freeplay mode and no weapon limitations

Freeplay mode and no weapon limitations

in Suggestions

Posted by: cutegirl.9107

cutegirl.9107

As I pay Guild Wars 2 I find that we need to be able to choose whether or not we want to play the storyline or not I’m NOT saying we should remove it but have more freedom. The purpose of my version of free play mode is to let people explore every nook and cranny on the map without having to do a storyline thus making it feel more like an adventure.

I also feel we shouldn’t have so many weapon limitations for certain classes I know it makes it more balanced but its very disappointing at times when I am unable to use a cool looking sword just because I am a certain class I propose that all classes should be able to use any weapon when selected it may seem odd but I guarantee it will be efficient rather than running to each merchant every time you want to buy a weapons

leave your thoughts below and don’t hesitate

Freeplay mode and no weapon limitations

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

In GW1 you had to advance in the story to reach some spots, but that does not happen in GW2.

I have many characters left at level 3 in the storyline because I want to do it in one go.

I have no problems doing anything in the game without advancing in the story. So I don’t know what you mean with that.

As for weapons, they do not discard adding more. It’s assumed they are leaving hat for expansions, but you must keep in mind how weapons are set in this game. They are not equipped like in games such as diablo 1 and 2. Letting you use the skills with them regardless of weapon or limited to just a type of weapon.

Weapons provide the skills themselves. So to add a new weapon, they have to come up with an entire set of skills that a profession will have while they equip that weapon.

I also hop they’ll add more but new weapon and exiting weapons in professions that can’t equip them, but don’t expect that eventually each profession will have every weapon.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Freeplay mode and no weapon limitations

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Let players play what ever class they like by just equipping a specific weapon. An example: dark staff – necro, fire/water/wind/earth staff – elementalist, light staff – guardian, illusion staff – mesmer.
When a specific weapon is equipped, the utility skills will be specific for the profession: equipping a dark staff will give you access to necro utility skills. Equipping light staff will give access to guardian utility skills.
Characters will only be able to equip 2 weapon sets of the same profession, so no dark staff and fire staff in the same time.
As na exception, the elementalist will have 4 slots for weapons, one for each attainment only that he will not be able to equip 2 different types of weapons: fire staff and earth dagger WONT be available in the same time