Commander to [SLVR], Housepet to [GH]
(edited by KStudios.2850)
1v1’s PvP matches outside of town, Diablo 2 style (minus maybe the whole collecting ears and making necklaces out of them thing… that’s a bit dark for this world I think. <.<; ). Players should be able to PvP on the spot, at any of the many scenic locals offered by Gw2. Activated by highlighting another player character and selecting a “challenge” option. Also should have the option in the menu to toggle balanced or imbalanced play. sPvP style where the players stats are auto-balanced or WvW style where all armor, weapon, and accessory stats come in to play.
Some added notes:
*Match begins when one player renders a challenge to another, and the receiving player accepts or declines.
*If the challenge is declined, there is a set cooldown period before a player can challenge that particular player again. To avoid any unnecessary harassment issues.
*Once accepted, match goes on until one, or both, player(s) enter the “downed state.” At which point the match ends, and the other player can rez his “opponent” accordingly. Or until both combatants vote to end the “challenge.”
*Cannot be used in towns. For obvious reasons. Guards going friggin’ insane for one.
*Does not deter NPC creature hostility nor environmental hazards (traps, falling rocks, etc). So it cannot be used as a freebie pass to slip through an area unchallenged.
Please please please Anet… Let us challenge one another in fair sport! In some of the many dynamic and highly scenic environments you’ve built for us!
I was also thinking GuildvGuild, but I assume that’s going to be part of the package once guild halls and such make their long awaited return.
Edit: I failed to mention that a form of this already does exist in the “fight clubs” oft held within WvW, and these events are reasonably popular already. Though many have expressed the desire to have the ability to challenge their server-mates as well. A system like the one mentioned above would fully facilitate that.
(edited by KStudios.2850)
Diablo 2 never had actual 1v1 PvP, that was something the community did.
You declared hostilities to whoever you wanted and then you could damage them outside of towns and they could do nothing about it.
Some polite fellows would unhostile you if you unhostiled them first, though. Not all of them.
And honestly, I don’t really like the idea. It would suffer from the same weaknesses that Diablo 2 suffered. Mainly endless kiting and abusing stray mobs.
I really want a dueling system like this. +1 from me.
I want to be able to test my builds against friends builds and such.
Diablo 2 never had actual 1v1 PvP, that was something the community did.
You declared hostilities to whoever you wanted and then you could damage them outside of towns and they could do nothing about it.
Some polite fellows would unhostile you if you unhostiled them first, though. Not all of them.
And honestly, I don’t really like the idea. It would suffer from the same weaknesses that Diablo 2 suffered. Mainly endless kiting and abusing stray mobs.
All part of the dynamic, I’ve seen plenty of places in the world I would love to take part in open PvP in. Places with traps, pitfalls, and creatures aplenty. The biggest downfall for D2’s PvP system was the harassment aspect of it. The moment someone declined an invite, that invite could be sent again immediately, and in this case it is on a accept/decline only basis.
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