(edited by VanderBeltLegacy.4736)
Friar class
So… it’s a human-only profession?
Honestly, people! Even if you insist we need a healer, is it that hard to come up with a secular healing profession?
On a more pragmatic level: Making this class will single-handedly make them a Must Have for all group content, forevermore – the one thing Arenanet specifically wanted to discourage when they chose to break the trinity. NOBODY will enter a dungeon without one. Of course, nobody will want to be the one to make one, either. Except people who will do so KNOWING it will guarantee they’ll be in demand. I was not around for the infamous Monk Strike of GW1, but the fact I’ve even heard of it says it left an impression on all who were around for it.
No. I do not want a Healer/Buffer Profession in this game. They make far too much of a big difference when grouped up.
kthxbye
Sea of Sorrows
So… it’s a human-only profession?
Honestly, people! Even if you insist we need a healer, is it that hard to come up with a secular healing profession?
On a more pragmatic level: Making this class will single-handedly make them a Must Have for all group content, forevermore – the one thing Arenanet specifically wanted to discourage when they chose to break the trinity. NOBODY will enter a dungeon without one. Of course, nobody will want to be the one to make one, either. Except people who will do so KNOWING it will guarantee they’ll be in demand. I was not around for the infamous Monk Strike of GW1, but the fact I’ve even heard of it says it left an impression on all who were around for it.
re-read/read properly, i INSISTED WE DONT..also it was “open to suggestion” nothing is set in stone(skill names etc)…on another note, if anet wanted to break the trinity, by all rights my mesmer 30 tough/25 vit/15 power should tank with the best(this is not the case), so leave the trinity out of it for now, thats a broken argument for another post.
that being said re-read, i already noted how many party healing classes we got, and how uneeded the healing class is, and the fact it can be DPS and Support and Heal means it has more then 1 variety, the monk strike=rit’s learned how good they could heal/prot and so did others(again another discussion).
now all being aired, i believe you didnt even read much b4 commenting.
No. I do not want a Healer/Buffer Profession in this game. They make far too much of a big difference when grouped up.
kthxbye
2 bad Mes, Guardian, Ele, Engineer, Ranger all do that already
sorry to destroy the game for you.
Yea well adding a specific profession just because you want extra buffs and heals won’t make it any better.
kkthxbye
Sea of Sorrows