The obstacle is the path.
I somehow missed this little tidbit from the AMA but the folks on Guildcast of Gamebreaker TV were talking about it and it really got me thinking.
In the AMA Chris mentioned the idea of “cities as dungeons” as something the devs were kicking around, so I just have to offer up my suggestion for this.
In divinity’s reach , an awful lot of space is unusable because of a gigantic, mysterious sinkhole which we know nothing about. We don’t know how it happened, when it happened, or why.
But if that thing’s not a grand opportunity for an instance, I don’t know what is!
Other possibilities:
If by “cities as dungeons” what was meant was that there is some kind of city-wide catastrophe which must me overcome, and players have free reign within an instanced version of the entire city, well that would be totally awesome, also. Something on that scale may even be a great opportunity to have parties of greater than 5 people, or perhaps more than one party of 5 in the instance simultaneously.
One more thing: if that floating castle at Wizard’s Fief doesn’t ever become a dungeon I am going to be sorely disappointed!
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