~~Reply to this thread to bump it if you think it is an important issue~~
There has to be a reason why there are barely any players in WvW.
There are 2 reasons to do anything in a game:
>Pure fun
>Rewards
I know there are people out there who will complain that people should do things for fun rather than rewards. The fact is, people will do it anyway. Rewards make people have a feeling of accomplishment. This is the main point behind legendary weapons. Denying that fact won’t make it go away.
Fun Oriented__________________
For people who play WvW for fun, lacking population makes it far less fun. They want to take over the map, have epic battles…. but instead, they own nothing on the map. They are stuck zerging on a commander to take camps and maybe some towers. This is not what they really want. They want tons of people with them taking over a keep in an epic battle.
Reward Oriented________________
These people want to get some cool looking gear. They want to progress their character. They don’t want to invest money into towers that will get reset after a couple of weeks. They want to amass a fortune or get the new ascended gear. They want to farm for hours upon hours having little to no fun in the Cursed Shore; day in and day out. Yet, if you asked them if they like this game, they will say yes. They like it because they like to achieve things. In WvW, their efforts are useless and progress thrown away with no material remembrance.
Combine the 2__________________
If WvW had some reward for playing, it could come alive. Reward oriented players would go in WvW and play with the fun oriented players, making everyone happy. Right now, there is actually more incentive to lose in WvW. Losing allows you to zerg any camps and grab the money and karma. Winning only allows you to sit in a tower while it’s getting attacked.
What needs to happen is, there needs to be a reward for defending what you have. Now, I know there is a reward. However, it is barely noticeable. It is the same as zerging a camp, which takes 5 minutes max, compared to defending a tower which could take over 15 minutes.
Possible Solutions________________
Note: I’m not saying Anet should definitely pick one of these. This is merely raw brainstorming. Feel free to brainstorm with me in this thread
- Income rewarded to the guild holding it for the duration that it is held (deposit per score tick)
>Influence
>Gold put into a stash called the “War Treasury”, which can not be withdrawn, but only spent to purchase upgrades on forts or buying siege. There will be a new permission in the Guild permissions allowing the use of this money.
- Pay people who defend
>Pay them per enemy kill. This can be karma, gold or badges of honor. Ex: 2 badges of honor per enemy killed while on defense, along with possible loot bags which you normally get.
-Have “Successful Defense” Points/Tokens
>Give points/tokens for each defense which did not result in a failure.
>1 for camps
>5 for towers
>20 for keeps
>These can be turned in for something which would show that you have contributed to the winning in WvW. I’m not sure what this could be. Possibly weapon skins, armor skins, titles, or even an icon next to your name indicating your rank. Similar to the 100% world complete, on the other side, you can put a military rank. The more points you have, the higher the rank you can have.
>Do NOT give another version for attacking. Attacking merely allows you to defend more, so it would have enough incentive.
(edited by Walrus.6390)