Further Optimizations Needed :)
bump. Thread is pertinent
Really well said. This game has nice graphics but really they aren’t better then most modern games we can see and most modern games are far better optimised then Guild Wars 2. I mean I know you get cash from Nvidia and those companies if you make games for their best cards only but meh players are more important imo.
Absolutely agree with this. The game is not even trying to render everything on screen either. The culling of characters in PVE is actually breaking immersion. Town looks deserted. Imagine how much more epic the Claws of Jormag battle would be if you can actually see everyone fighting him.
FFXI is a very old game and they have huge population back then. They don’t have this much culling issue and their world looks much more lively simply because you see more people around you.
The culling is quite an annoying issue. I do love the flashiness of spells, but it comes with a heavy cost, there are many champion/world bosses that have no indication of what they are about to do (or you can’t see it due to all the flashiness). As nice as it looks, would be nice to have it toned down a bit (such as off, low, medium, high) so the player could select how much flashiness they want to see. Also, with that in mind, adding announcements to bosses such as you see with jormag (watch out, it’s about to breath; so we all know to back off quickly). Mechanics like this make the fights more intuitive and interesting, less random.
I’m running on a high end computer, and granted I don’t lag and get 50fps+ pretty consistently even in large culling situations, it still bothers me to no end that culling even is a factor.