Future Content - Community Driven!

Future Content - Community Driven!

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Posted by: Bolthar.7192

Bolthar.7192

The rest of the world (Cantha etc.) has been cut off since the rise of Zhaitan. Now that he has been defeated we celebrate our victory and remember our hardships though the living story. Well what about Cantha and the rest? How can we rejoice with their fate such a mystery? It’s time to reach out.

What we do is supposed to make a difference in GW2. I don’t feel like it has as much as I think Anet had hopped it would.


The Idea: A few maps should be made available to the players, except not in a “The path has been cleared and settlements made. Go help the struggle!” kind of way. Cantha may be in ruin. Who knows what plagues them. Don’t give the history to us by saying this has been done, go have fun. Instead let the heroes of Tyria clear the path and make the history!

A handful of maps are released and added to the main map where players, the community, work together to push forward through the map and build settlements by competing events that clear out anything currently populating the site and donating stone and wood toward the construction of each settlement or outpost. This would be like a map wide event that takes days to complete. Once the settlements are up, or certain ones, perhaps the map moves into a different phase where the conditions change and the wild life becomes more active and aggressive. There is a story behind each map and the players progress it together and become a part of it. Ultimately map conditions are fulfilled and expansion into the connecting map is available. There would likely be more than one map connected to each starting map so different requirements would need to be fulfilled to be able to expand into all connecting maps. Now the story continues. Players discover more of the story and what has happened as these new maps are explored and fulfilled.


More:
As it stands now, world bosses like the Shatterer and Tequatl land in the same place every time predictably. With a system like this A Legendary type boss could appear in it’s own way on the map at random locations and wreak havoc on settlements it runs into. Now the players can put them down and help rebuild again.

When players make donations they would be rewarded based on how much they donated. If the materials donated are just additional items gathered while mining ore or chopping down trees, then maybe the rewards can be boons. If the materials donated are actual crafting materials then perhaps a more fitting reward should be given, though the latter of the two would be more fitting as this process would be repeated from time to time as the settlements are damaged or even destroyed.


I would like to hear the opinion of the community to this idea and any ideas you might have that could improve this idea or details that may have been overlooked. I know this may boil down to a player fantasy, but maybe it will get some notice.

Future Content - Community Driven!

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Posted by: Zoid.2568

Zoid.2568

I like what you’re saying.

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Posted by: Red Renegade.3824

Red Renegade.3824

i love the idea. so far i have kinda felt that areanet kinda clears the paths for us too easily. like, in storyline rather than finding subtle clues leading to answers, you talk to a “Know-it-all” priory scholar who spoils it for you. i would love to make the change myself.

Future Content - Community Driven!

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Posted by: Bolthar.7192

Bolthar.7192

Well thanks for the input guys. I appreciate it. I get excited just thinking about this kind of thing being in GW2.

There are games on the horizon that have a lot of new innovative features – like this even – that I worry are gonna make GW2 seem kinda dull in comparison. If Anet doesn’t start implementing something fresh their game will grow stale to people as these new games come out. The living story isn’t enough to save it. A lot of people already feel like the game is missing something. Once you’re at level 80 with the characters you want to be that feeling does creep up on you.

I hope Anet does implement something like this, or their own amped up version of it soon. It doesn’t make a lot of sense that we’re all just like “forget about the rest of the world, we’re good so let’s party!”

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Posted by: Varielle.9074

Varielle.9074

I like your idea. but for them to make a new map for us to push the frontier… I don’t know if they ever do, Anet seems happy to just dish out temporary content…. much to my dismay

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Posted by: Bolthar.7192

Bolthar.7192

I like your idea. but for them to make a new map for us to push the frontier… I don’t know if they ever do, Anet seems happy to just dish out temporary content…. much to my dismay

right, but they HAVE to make the rest of the world available at some point. And it doesn’t make sense with the lore they’ve given us that Cantha has been cut off and we don’t know what happened to them but we celebrate with no thought to the rest of the world. Ya know? They have to move forward at some point, I’m just saying when they do, they should make it more community driven and make what you do REALLY actually matter and have an effect on the world.

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Posted by: Bolthar.7192

Bolthar.7192

What I think is really nice about this idea is Anet could take the story towards one of the other continents by saying that preparations are underway to aid them and “your” help is needed. Then set up a map or a section of a map where a ship yard is built and then ships and the community would make donations toward this and every week or two weeks with the updates, this ship yard would be updated and you would see the construction progress. Mean while the devs could be working on the future content and features. It gives devs more time to create content while creating a world where the community works together to push the story forward AND giving players the feeling of ACTUALLY making a difference in the world.

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Posted by: Bolthar.7192

Bolthar.7192

I really hope they do something like this at some point as the player already has a lacking feeling of progression in the game and with dynamic event systems main purpose to make the player feel like they matter, it’s hardly giving that illusion at all. This would change that I think.