Future Features/Content Discussion

Future Features/Content Discussion

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

Here is a list of things I think would be beneficial to GW2 if added. This is devided into 3 catagories, Features, Content and Other Suggestions which is primarily ideas that could be considered less expected and more just a suggestion from a zealous player.

Spoilers hide details to the suggestion for readability.

Features


Save your trait builds on a character


heavy/medium/light armor, back items


To know what an item is that another player has “oh I like that model!”

-Player invite from right-clicking player name in chat

-Fix the UI text when set to small

Content


very few model skins to choose from while leveling. This is one of the most exciting parts of an MMO, new gear! This limitation subtracts from the excitement and the feeling of progression in the game. Also it should be mentioned that a lot of the gear available now is too heavily or specifically themed. This sometimes makes it difficult to mix and match armor. This is not something that should be done away with but the addition of more generalized (not plain or boring) armor could go a long way


The lack of varying models available through crafting limits the feeling of excitement and progression in crafting. There should also be some unique models only available to crafting


Large scale events in a map that push a map and it’s story forward. This would require the efforts of the combined community to progress over a large amount of time. Perhaps an outpost is being set up, or a ship yard or an excavation site. The community would donate wood and ore, or food for the workers or troops. Clear the site of centaur or bandits before construction begins. These buildings could progress in ways that an outpost could become a fortress, walls get upgraded etc. An excavation site uncovers buried ruins that need to be explored; treasure with unknown magical properties need to be researched or relocated for study. This makes maps more interesting and truly living. It also gives players more reason to come back and feel like they’ve had an impact on the game.


scarves or cape-like items. Get creative.


Unlock more weapons skills that are swapped out with the default/original set you unlock in early game. These skills would unlock more slowly requiring you to use the weapon often in order to unlock the skills. This gives a feeling of becoming more skillful with a weapon the more you use it. It also gives players a character progression option that promotes revisiting weapon types less used and maybe new ways for a player to use a weapon that might match their play style.


Great Axe and and pole arm weapons added to the game


Gain popularity or “renowned-ness” with factions to open up unique gear (Similar to the vigil, order of whispers and priory).

Continued below…

(edited by Bolthar.7192)

Future Features/Content Discussion

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

Other suggestions


Torches should stand out like beacons in the dark. It is hardly noticeable when day shifts to night. We don’t need to be able to see the same distance in the dark as day and cities should have lots of light points from torches and lanterns


with a settings option


Similar to the personal story, except not instanced. For example every map would have a blue star over an NPC that would signify that that NPC is a part of the Map story line. Doing these steps in the story line explains the history of the map and tells the player more about what’s going on now. Maybe the NPCs in this story line tell the player of rumored hidden or buried ruins. This can link back to community driven events where things happen in a map that change the map forever and push content forward where an underground ruin could be found


Type of faction for each profession that a player can gain a renowned status with by doing missions for their class’s faction and then unlocking unique profession specific gear


The Vigil, Order of Whispers, and the Priory could all give players missions to gain “renowned-ness” with them and unlock more similarly themed gear


this could be put in different areas of Tyria or maps to bring players back to certain maps for materials needed in different recipes. Each type of map specific ore, wood or herb could be used though-out all levels of crafting.


Where appropriate of course. Such as in a snow storm or at the top of a hill


Give utility to the “Home Instance.” This could offer manikins for displaying armor skins you want to keep, and displays for weapons, personalized workstation set to your current 2 active crafts, trophies rewarded for certain achievement feats, a garden with different herbs in it, etc. This could introduce seeds to the game and furniture – possible gem store additions. This, also like the community driven content, could be something that the Player builds through providing wood and stone towards the construction and upgrading of the Players house.


Adding mounts to this game would be awesome but also lame if it wasn’t done in some innovative and new manner. My idea is that a player can capture some select types of animals in the game (with asura technology?) and take them as a companion that stays by their side. This differs from the Rangers pet as it does not have any controls other than attack/defend/passive stances. In addition a Ranger could use this companion as a substitute for their pet and have the additional controls as normal. These companions, with use, grow in size (appropriate for mounting) gain loyalty to the player’s character opening up additional options such as attack/defend stances (assuming it starts only with passive), mounting, speed increase and cosmetic armor. This would all be found under the “companion” tab in the hero panel.


monsters that spawn periodically in random areas of the map and seek out a settlement, or outpost to terrorize would make the game much more living. These monsters would ideally be legendary and require a good sized group to defeat. This idea can tie in with the community driven content as if the settlement is destroyed, the community can work together to build it again.


NPCs that are difficult to get to who will teach a “master skill set” for the specific weapon they master in. The player can learn these sets from the weapon masters only at level 80. This gives players something prestigious to achieve at level 80 that gives a feeling of character progression after level 80 and the look that their character is becoming more skillful.

If you like these ideas give it a +1. Or be more specific and list the ideas you do like and the ones you don’t. Give other suggestions. Give feedback, I love to hear it.

(edited by Bolthar.7192)

Future Features/Content Discussion

in Suggestions

Posted by: Adine.2184

Adine.2184

I’ll pass on inspect. never liked it never will .

More armor models and Profession armors i agree with( including back piece ) . I would even suggest that Profession based armors be spread out at vendors across the world and depending on where the vendor is it would have a different look .So for example Krytan armors for professions would look different than say a vendor located in the Shiverpeaks

More craftable armors? Agreed, I would change the craftable exotic for each level to a different skin since right now it seems to all be the same

Future Features/Content Discussion

in Suggestions

Posted by: nica.5829

nica.5829

Inspect is an infinitely useful tool to someone trying to learn the game, as well as skin collectors. How many times I see someone looking awesome but afk T__T

Future Features/Content Discussion

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Inspect is an infinitely useful tool to someone trying to learn the game, as well as skin collectors. How many times I see someone looking awesome but afk T__T

Or you could have a build ping that would show you something similar to the sPvP skill preview thingy. I would like build pings a lot more.