Future Release of Additional Skills

Future Release of Additional Skills

in Suggestions

Posted by: Torano.7093

Torano.7093

Something like this may have already been suggested, but I figured I’d throw it out there just in case.

I was thinking about GW1 and how it evolved over time with expansions to include many more skills than the game originally shipped with. Then I starting thinking about how this might turn out with GW2. Then I came to the dreadful realization that because of the way a set of skills are permanently tied to weapon types, the only new skills that could ever be released would be utilities/heals/elites. Overall this seems like a model that will be fairly stagnating to the game’s growth.

One solution that came to mind would be a mixing of the GW1 and GW2 skill bar systems. Rather than having only 3-5 skills tied to a weapon type, you could have entirely separate pools of skills that the player could pick from to fill their skill bar with. Then the player would be able to customize their build from the bottom up like in GW1, while still giving the weapons a certain feel with a particular category of skills.

Of course a change like this would have to be down the line once more skills have been released.

(edited by Torano.7093)

Future Release of Additional Skills

in Suggestions

Posted by: PFoster.3648

PFoster.3648

I’d certainly like to have a few more skills at my characters disposal than the fixed 3 to 5 skills per weapon we currently have. I realise the idea is to “level the playing field” as much as possible but I’m not convinced that cookie-cutter weapons builds is the best option for the survivability of GW2. Sure we can fiddle around with traits to “unique” our character up a bit: but, even then, it’s all a bit limiting.

Another idea (which I’ve posted about before) is to get away from this whole out-dated D&D concept of only wizard-types being able to use staves as a weapon. Sure, wands/focuses will probably remain as purely magic-user weapons – although why a focus shouldn’t be treated like a war-horn (and vice-sersa) is unclear since they both have obviously magical effects. And why my warrior can use a rifle and longbow but has epic fail when presented with a pistol or short-bow is totally beyond me.

As the game develops and (hopefully) future expansions come out – I’d like to see more diversity introduced in all the weapons: more types of weapon available to more classes and more skills available for each weapon type.

Future Release of Additional Skills

in Suggestions

Posted by: Veni Vidi Vici.9435

Veni Vidi Vici.9435

I agree. I understand Anets decision on NOT releasing the game with a huge skill bar…but overtime good players will just find the lack of skills 3-5 per weapon limiting. Whether or not Anet like it, most players are just used to having many skills to choose from and even if some aren’t as effective as others – it’s always nice having more options.

Future Release of Additional Skills

in Suggestions

Posted by: LanceHavenbay.2067

LanceHavenbay.2067

Check out the link in my signature. I’m working on a project to help work on this specifically.