(edited by Torano.7093)
Future Release of Additional Skills
I’d certainly like to have a few more skills at my characters disposal than the fixed 3 to 5 skills per weapon we currently have. I realise the idea is to “level the playing field” as much as possible but I’m not convinced that cookie-cutter weapons builds is the best option for the survivability of GW2. Sure we can fiddle around with traits to “unique” our character up a bit: but, even then, it’s all a bit limiting.
Another idea (which I’ve posted about before) is to get away from this whole out-dated D&D concept of only wizard-types being able to use staves as a weapon. Sure, wands/focuses will probably remain as purely magic-user weapons – although why a focus shouldn’t be treated like a war-horn (and vice-sersa) is unclear since they both have obviously magical effects. And why my warrior can use a rifle and longbow but has epic fail when presented with a pistol or short-bow is totally beyond me.
As the game develops and (hopefully) future expansions come out – I’d like to see more diversity introduced in all the weapons: more types of weapon available to more classes and more skills available for each weapon type.
I agree. I understand Anets decision on NOT releasing the game with a huge skill bar…but overtime good players will just find the lack of skills 3-5 per weapon limiting. Whether or not Anet like it, most players are just used to having many skills to choose from and even if some aren’t as effective as others – it’s always nice having more options.
Check out the link in my signature. I’m working on a project to help work on this specifically.