Given the problems with Noll and the other quest NPCs, perhaps it would have been better to place them in instances similar to the personal story. It’s really frustrating to see them bugged for a whole world. Even IF the NPCs work properly, it’s hard to get kill credit because the NPCs “die” before they even get reported as hostile on the client. (also a perfect example that culling is not only a WvW issue)
I don’t expect that the current questlines get reworked, but it would be nice to see if future content updates feature instances to prevent the current problems.
I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.