Guild Wars 2 is great game and I think it has been improving a lot over this year, but I do think there is a big issue with the current living world updates and achievements.
Currently, every 2-4 weeks we get a new set of living world story and achievements and if you take a break from the game during that time, you may end up missing the full story and the achievement rewards, and achievements points in general that lead to rewards. I think this is it a bit unfair, as you can miss out on a lot of rewards if you take a break for a few weeks. Realistically, most people aren’t going to miss most of the updates, but there could be times when it happens.
I think there should be system in place that allows you to play old content. A system similar the caverns of time (Dungeon that let’s you play instanced historical events) in that other MMO (WoW), would be a good way to allow players to play old content. Or there could be a Living Story tab on the Hero Panel that shows every Living Story update and you can simply pick one that would send you to an instanced version of that event. I don’t think it shouldn’t matter to much that people are playing something from a previous update, seeing that people are sill fighting Zhaitan.
Or ArenaNet could just simply stop creating temporary content for every Living World update.
Also in general I don’t think ArenaNet should really being adding some much new content to the game, when a lot of the current content is broken or just not that fun. Why not have a team that works on updating the current world, and another to work on new features and updates.
Just to name a some things that could use some work:
Dungeons – dungeons need to be fixed to remove exploits, bugs, and being able to just run through everything to get ahead in the dungeon needs to be removed. But, I general I think dungeons need to be more rewarding for players who already have all the dungeon tokens they need. (Maybe add a way to convert tokens to another currency)
World Bosses / Big Events – they are starting to update these with the Tequatl the Sunless update and I hope they do this with the other world bosses as well. They should be more challenging, but have increased rewards as well.
More Open World Content – just adding more events and other content to the current zones would be a big improvement, and maybe adding a good reward system to get higher level players to go back to other zones would make the world seem more alive. (Example: Weekly Achievement – go do X number events in all regions of Tyria, Kill X number of things in all regions of Tyria, Gather X number of things in all regions of Tyria)
Zones – some zones like Orr need a huge update as they are just not worth the time to play in, and almost always empty. Remove contested waypoints, or allow you to spawn somewhere close to a contest waypoint.
(edited by Irish.3910)