https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Golems: Change role to Defensive siege
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Oh boy, I completely agree.
This will make it easier for me to make wall defenders irrelevant + keep people inside their spawn point.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That is the coolest thing I have ever seen. My server is lucky to throw together 5.
The reason they’re allowed to do whatever and break all the rules is because they cost so kitten much to make.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
would love to see a developers take on how golems are ignoring normal siege placement boundaries
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Hmm, I would like to see the actual fight with those golems, if you have enough players to pilot and enough players to protect those golems.
I’m in T1, the best I’ve seen our opponent throw against us was 7 golem blueprints at once. (As one Omega and 2 Alpha golems.) They made it all the way to our front door before they were destroyed. And we had the outmanned buff too.
Tbh, with all the WvW I’ve done, I’ve never seen or heard anyone complain about golems overly much. Nor do I really see it as viable tactic to build a ton of golems and hope a few make it all the way to the opponents keep. (And capping an opponent tower using 30g is just wasting your money, you can’t hold it.) Unless you’ve seriously outmanned your opponents, in which case taking that keep is just matter of time anyways.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
(edited by Fred Fargone.3127)
Golems are more viable on the medium population servers where you don’t have 5 people sitting in every keep all of the time, on our server we often have to commit everybody to attacking otherwise we can’t win, that often means they sneak into our base while we are away fighting. Golems just seem to be OP, they often win even if you have a fully upgraded base, and you spot them early and have enough people to defend.
I would actually suggest that they be changed to offensive siege functionality, but without the ability to break down gates, they could fire rockets, which act like arrow carts, maybe a bit stronger though, and a slightly smaller area, and also flamethrowers, which can be used to take out groups of players from roughly scepter range, if the golem pilot is skilled enough, the weakness of this golem would be if players attack it from behind, as it should turn quite slowly so the players can easily stay behind it if they can get close.
I would actually suggest that they be changed to offensive siege functionality, but without the ability to break down gates, they could fire rockets, which act like arrow carts, maybe a bit stronger though, and a slightly smaller area, and also flamethrowers, which can be used to take out groups of players from roughly scepter range, if the golem pilot is skilled enough, the weakness of this golem would be if players attack it from behind, as it should turn quite slowly so the players can easily stay behind it if they can get close.
So the golem would be nothing but a fancier version of arrowcart? Would make it pretty much useless on higher tiers, unless the price of the golem is radically lowered. Still, there would be the problem of driving the golem, which would be quite painful if it is both slow, and turns slowly.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Yeah but it would be mobile so it is harder to destroy, it can retreat if the situation looks bad, it also would have a lot more hp than a normal arrow cart.
Also make it so they can’t be used inside towers, keeps and castles to defend the walls and lord room entrances otherwise it would be overpowered.
I also think golems should not be able to teleport through portals, they are not players.
(edited by Ash Flamerazor.8243)
Yeah but it would be mobile so it is harder to destroy, it can retreat if the situation looks bad, it also would have a lot more hp than a normal arrow cart.
Also make it so they can’t be used inside towers, keeps and castles to defend the walls and lord room entrances otherwise it would be overpowered.I also think golems should not be able to teleport through portals, they are not players.
omega golems already fit the role of ranged dPS monsters.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Yeah but it would be mobile so it is harder to destroy, it can retreat if the situation looks bad, it also would have a lot more hp than a normal arrow cart.
Also make it so they can’t be used inside towers, keeps and castles to defend the walls and lord room entrances otherwise it would be overpowered.I also think golems should not be able to teleport through portals, they are not players.
Wait, being mobile doesn’t make it exactly harder to destroy. That has never stopped me before. And the extra HP hardly matters when everyone takes golems as priority targets anyways.
Besides, whats the point of retreating if you don’t have a place to retreat to? (like friendly tower?) You’d still be out in the open, a couple of burst thieves and thats 100 badges well spent. A golem has around 100k HP, I think it takes around 4-5 stealth-burst thieves to deal that amount of damage within 5 seconds.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Hmm, I would like to see the actual fight with those golems, if you have enough players to pilot and enough players to protect those golems.
Search these forums, I know there was a video of a 41 golem zerg and tons of smaller ones, 10 golem pushes are not uncommon
I’m in T1
Good for you but you do realise outside of t1, not every side can fully man 4 maps, 10 golems can blow through 2 gates faster then people can port in and run to the location.
(And capping an opponent tower using 30g is just wasting your money, you can’t hold it.)
First off, you can get that many golems without spending a single copper, just farm the jumping puzzles, you get tons of free siege. Secondly, it is not about holding, its about resetting an enemies upgrades, strip a bl of WP’s and its far harder for that side to defend it
Unless you’ve seriously outmanned your opponents, in which case taking that keep is just matter of time anyways.
it takes less then 10 seconds for 10 golems to melt a reinforced gate so unless a side has a zerg sitting in every tower, keep and castle, it will be capped before you can even defend it.
Search these forums, I know there was a video of a 41 golem zerg and tons of smaller ones, 10 golem pushes are not uncommon
Seen as the search is broken rather broken, any info on where it was located? Under WvW, general, or some suggestion thread? What was the thread about? (I really want to see that, it sounds like fun.)
Good for you but you do realise outside of t1, not every side can fully man 4 maps, 10 golems can blow through 2 gates faster then people can port in and run to the location.
Hmm, did you just assume that T1 servers have all the maps manned? Heh, I’m often in the mid-day shift when our players are starting to log in. It’s good if we get enough to start off that commander in EB.
First off, you can get that many golems without spending a single copper, just farm the jumping puzzles, you get tons of free siege.
I’m using gold in examples, seen as that is the most certain way to get 30 golems quick.
There was this guy with around 500 siege blueprints he got from the JP. Out of all those, 7 were siege golems. So in order to get 30 siege golems that way, you need to do the JP around a thousand times. Or maybe that guy was just unlucky? Then again, out of the 100 siege I’ve gotten from the JP (yeah, I don’t do it that much) only 1 has been a siege golem so far.
Anyways, you can’t get 30 siege golems per day from the JP. You can’t get 30 siege golems per day by badges. It is possible to get 30 siege golems per day with gold, as long as you are seriously good at playing the BLTC. Therefore I’m using gold in examples and such.
Secondly, it is not about holding, its about resetting an enemies upgrades, strip a bl of WP’s and its far harder for that side to defend it
Still, you’ve lost 30g whereas the opponent lost 6g, assuming it was fully upgraded t3. And assuming you made it all the way to the keep.
it takes less then 10 seconds for 10 golems to melt a reinforced gate so unless a side has a zerg sitting in every tower, keep and castle, it will be capped before you can even defend it.
Why wait till they are hitting your door? And why wait at the keeps and towers? Having just few (2-4?) is usually enough to spot an incoming convoy. Then go intercept it with your zerg. It’s not like those golems can outrun you.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
(edited by Fred Fargone.3127)
testpig, that is a genius idea. +1
http://www.youtube.com/watch?feature=player_detailpage&v=r7W956rdR3I#t=59s
Anet, please do something about this game breaking issue.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Ooh, videos! Thank you.
I’m kinda disappointed for most of these looking like PvD tho. Maybe it’s just the camera angle, but where are all the defenders? Only saw a couple, http://www.youtube.com/watch?v=vCeE066DePc seemed to have the most. (And those guys terribly late and still outnumbered)
Guess having range of 50 around each golems center, where you can’t enter with another golem (reset to previous coordinate if entered?), would solve the problem. (This would allow maybe 6 golems at a door simultaneously, as well as reduce the amount of golems that can use a portal.)
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
the whole point of golem rushes is to show up and get in before the defenders can show up. People who build big armies of golems want to pvdoor.
the whole point of golem rushes is to show up and get in before the defenders can show up. People who build big armies of golems want to pvdoor.
Eh, that applies to everything. Nobody ever goes to a tower/keep/supplycamp and waits for defenders to show up. Golems or not.
Golems, however, are slow to move even with a couple of mesmers around. Took some 2 minutes for those guys just to walk from frontdoor to inner door in the BL eastern keep… And they even used a portal in between. (http://www.youtube.com/watch?v=vCeE066DePc)
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
So if golems were designed to actually help support siege, then you would see more teams of players attacking defended towers/keeps using the golem to help keep their siege alive
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
I agree with this and it would be super sweet if golems were just blood splating player killers instead of game breaking. had a 24 golem rush the other day no orange swords lol.
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol
the whole point of golem rushes is to show up and get in before the defenders can show up. People who build big armies of golems want to pvdoor.
Eh, that applies to everything. Nobody ever goes to a tower/keep/supplycamp and waits for defenders to show up. Golems or not.
Golems, however, are slow to move even with a couple of mesmers around. Took some 2 minutes for those guys just to walk from frontdoor to inner door in the BL eastern keep… And they even used a portal in between. (http://www.youtube.com/watch?v=vCeE066DePc)
thats simply not a good group then. You can get golems from outer to inner in under 30sec.
If they made Golems defensive they’d have to make them effective against foot soldiers. Sounds scary.
Part-time Kittenposter
the whole point of golem rushes is to show up and get in before the defenders can show up. People who build big armies of golems want to pvdoor.
Eh, that applies to everything. Nobody ever goes to a tower/keep/supplycamp and waits for defenders to show up. Golems or not.
Golems, however, are slow to move even with a couple of mesmers around. Took some 2 minutes for those guys just to walk from frontdoor to inner door in the BL eastern keep… And they even used a portal in between. (http://www.youtube.com/watch?v=vCeE066DePc)thats simply not a good group then. You can get golems from outer to inner in under 30sec.
Well, they are slow to move on their own. Sure, if you had enough mesmers linking up, you could just blink to anywhere in the map in some 5 secodns (given each mesmer was in position beforehand).
What I mean is that they are slow on their own, and if you limited the amount of golems that can go through a portal, it would slow down this types of groups. (Or they’d seriously need a lot of mesmers)
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
If they made Golems defensive they’d have to make them effective against foot soldiers. Sounds scary.
not really.. they would be defensive against range attacks(by using the projectile protection bubble).. anyone that enters that bubble can then attack the golem and any siege protected by the bubble… This promotes fighting player vs player combat.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
golems golems golems.. servers just trying to win by mass golems with no tactical skill =(
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462