GW1 aspects that should be given to GW2
I kinda miss having to go to the kitten end of the world to capture some Elite skill, yeah… I’d personally like to see this return.
I hated this eliteskill hunting. I did enjoy GW1 but i hated that part.
You had to decide wich skill you want, then you had to look up which mob has it, get that absorb skill (forgot the name) and travel to the edge of the world to get that skill.
If you think about it it doesnt even make much sence: Absorbing a ability with a item?
No I wouldnt like that.
I quite like all of those ideas – #2 is basically already implemented now as much as it was in GW. I can’t remember what the 1-time chests in GW1 were (refresh my memory, if you could). I remember there were some random chests hidden around Elona, but those refreshed after X-amount of time, and you could open them again, so they were basically Splendid Chests.
I would really like to be able to cap boss skills. Right now, the level of customization on the 2nd half of the bar is really lacking, and this could make builds more interesting to work with. Plus it would give people all the more reasons to go after boss events, like you said; I was on one of the Norn maps yesterday, and the whole thing was covered with champions, with everyone running around them, which forced me to run around a lot of them too, since I can’t solo every single one.
Minor detail, but I wish the character select screen was more like GW1 where your characters were displayed in scale to one another and where you could rotate the camera around them. It’s the only place where I can see how they look all next to one another, but the size differences are not represented here. It would also be nice to be able to → key your way thru characters instead of having to mouse-click on them.
[ART] Gate of Madness
There’s already a 2 page thread on how a lot of GW’s aspects should be brought to GW2 https://forum-en.gw2archive.eu/forum/game/gw2/GW2-takes-everything-you-love-about-GW1/first
Myself I’d love to see the 100’s of skills we had per profession and not have our 1-5 skills locked to a weapon. I loved coming up with new and original builds and not being pigeon-holed into 3-4 builds because of weapon choice.