GW2 Hard Mode: Magic Find reduces effective level
Well … the tier 6 rare mats do not drop well in Orr without any boost in MF – ast least that is my experience. So if you run around in Orr with your level being reduced … how would you rate your survivability?
Well … the tier 6 rare mats do not drop well in Orr without any boost in MF – ast least that is my experience. So if you run around in Orr with your level being reduced … how would you rate your survivability?
Don’t run around in Orr. With this idea, you can run around basically anyplace and have tier 6 rares drop, especially if you’re fighting in areas that aren’t already farmed to oblivion. You won’t need to downlevel as much (or at all) in Orr or Cursed Shore because the dynamic events and enemies are already at level 80 and the loot is already at the highest possible scale, so making it just a bit harder for yourself is enough to increase drop rate if you really don’t want to venture into other areas.
Imagine if instead of people huddling around the same Jormag runs all the high level players are off frantically searching for the less popular dynamic events and dungeons all around the map that people are struggling with. Suddenly, we don’t have a problem of 1000 people spamming a single high yield boss and nobody at all doing a time consuming fetch quest.
In addition, dungeon parties will be a lot more successful because you can immediately tell when someone is wearing magic find gear – and in certain cases they may not even be allowed to go in the dungeon due to the level cap. If they switch in the dungeon everyone will know it, so it will additionally provide a deterrent there.