GW2, Holy trinity, or just healing.
Both sides of the stick have valid reasons for wanting or not wanting trinity. Personally I miss it, but GW2 isn’t designed for trinity now, putting it in now would make little sense.
Both sides of the stick have valid reasons for wanting or not wanting trinity. Personally I miss it, but GW2 isn’t designed for trinity now, putting it in now would make little sense.
I wish they’d do a poll or something.
Their entire game is based around not having a trinity, that’s what makes this game different from others and what attracts people to play.
Secondly having a trinity (in other words a properly functioning aggro mechanic) would trivialize PvE content more than it is already trivialised
I should also add that the lack of a dedicated healer is the best thing that happened to PvP, no more building tournament teams around a healing class because there’s no other way to win.
As far as PvE goes OP there are healing classes you can utilize. May not be a dedicated healer but they do fine with out it being a dedicated healer class.
- Guardian – Tome of Courage – heals everyone to 100% no matter what, and the #1 skill heals for around 1k and is an aoe and spamabale and has only a global CD
- Elementalist – Anything water attunement, I play an ele and in my water attunement I can’t be the heal the whole party up like the guard, but i can offer a constant flowing heals of the medium caliber
- Engineer – Med kits, elixer guns, heal guns
- Necro – Wellomancers
- Warriors – banners and shouts
@ Closed they wont do a pool, and they wont change it. People know what they are getting into when they buy the game, especially now. There is no issue with the Non trinity system.
GW2 is more about damage mitigation than straight healing. Every profession has this ability.
I was a healer in WoW and in Guild Wars. Healing is fun, but much of it was just staring at the groups health bars. GW2 design is meant to keep you participating in the combat. You’re paying attention to the enemy so you can time an interrupt, you are looking for that elite skill animation so you can pop your boon utility/skill.
There are talents/skill that let your boons transfer to other party members. (I think) If you want to be a “healer”, find this in whatever profession you use.
Then there are the combo fields, many people don’t fully grasp how this can signifigantly help in a fight, when there is synergy. Many fields have an imeadiate effect AND the finisher effect. The finisher has options depending on what any other player want to do with it.
—An elementalist puts down healing rain, it heals/removal but each time you shoot from within, you add regeneration to yourself. Or you could use a skill to make a Blast and AOE heal the group a second time, or leap into it for a stright self heal, or use a whirl skill to shot out water bolts, which I think slow the enemy and damage.
—Light fields=condition removal, dark= lifesteal; all this by shooting through a field.
There is so much more than spamming 5 skills.
(edited by Patchup.1053)