CHANNELER MODE OVERVIEW
Activating Channeler Mode (base skill-set F4) changes the Ritualist’s Weapon skills and F-skills. While in Channeler Mode, the Ritualist suffers a mana drain of 200 mana every ¼ second which negates the Ritualist’s natural mana regneration. In Channeler Mode, the Ritualist’s Soulbound Spirit manifests itself as a ghost-like, humanoid figure at his or her side (as does a Ranger’s pet). The first three Weapon Skills in Channeler Mode are determined by the selected Soulbound Spirit while the last 2 are determined by the weapons that the player is actively wielding. The 4 skill is determined by the off-hand weapon while the 5 skill is determined by the main-hand. Two-handed weapons provide both a 4 and 5 skill.
The F1 and F2 skills are determined by the Soulbound Spirit, but follow roughly the same fomula across all Soulbound Spirit options. The F3 skill is always [Swap], and the F4 skill is always [End Channeler Mode] which will remove the Soulbound Spirit from battle and flip the Ritualist’s weapon and F-skills back to normal. When Channeler Mode ends (either by the Ritualist exhausting his mana supply or by ending it with F4), the F4 skill in Ritualist Mode that allows the player to enter Channeler Mode enters into a 10-second cool-down.
CHANNELER MODE F-SKILLS
The F1 and F2 Channeler Mode skills act like Ranger pet skills. Soulbound Spirits have generic move-sets that they will use regularly against a designated opponent. To keep the Ritualist and the Soulbound Spirit fighting in tandem, many skills in Channeler Mode are designed to lock a Soulbound Spirit onto the designated target akin to the Ranger F1 skill. It’s safe to say that if a Channeler Mode skill’s description includes the words “towards/at your target,” that it locks your Soulbound Spirit onto that target.
SEND -SPIRIT NAME- (F1)
[Send -Spirit name-] skills are toned-down version of the respective [Send] Soulbound Spirit Command skill with another difference being that your Spirit directly attacks a targeted enemy instead of allowing the player a ground-targeted AoE option.
- Cast-time: 0 (instant; can be activated while performing other actions)
- Recharge: 8 seconds
- Your Soulbound Spirit charges at your target, unleashing its power.
- Range: 450
DRAW -SPIRIT NAME- (F2)
[Draw -Spirit name-] skills are commands that cause your Soulbound Spirit to perform a charging attack towards the player. These skills allow the Ritualist to deal linear AoE damage to multiple enemies so long as the Ritualist can line up the enemies properly between himself and his Soulbound Spirit. These skills can also be used to quickly extract a Soulbound Spirit from dangerous situations such as large, incoming AoE damage.
- Cast-time: 0
- Recharge: 8 seconds
- Your Soulbound Spirit charges towards you, damaging foes in its path and evading attacks.
- Evasion: ¾ second
- Range: 450
SWAP (F3)
This skill will not produce any effect if a Ritualist’s Soulbound Spirit is outside of the skill radius. The Ritualist functions as the radius’ center.
- Cast-time: 0
- Recharge: 20 seconds
- Instantly switch positions with your Soulbound Spirit.
- Skill radius: 900
(edited by Swagg.9236)