GW2 Ritualist: Profession Outline

GW2 Ritualist: Profession Outline

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Posted by: Swagg.9236

Swagg.9236

CHANNELER MODE OVERVIEW
Activating Channeler Mode (base skill-set F4) changes the Ritualist’s Weapon skills and F-skills. While in Channeler Mode, the Ritualist suffers a mana drain of 200 mana every ¼ second which negates the Ritualist’s natural mana regneration. In Channeler Mode, the Ritualist’s Soulbound Spirit manifests itself as a ghost-like, humanoid figure at his or her side (as does a Ranger’s pet). The first three Weapon Skills in Channeler Mode are determined by the selected Soulbound Spirit while the last 2 are determined by the weapons that the player is actively wielding. The 4 skill is determined by the off-hand weapon while the 5 skill is determined by the main-hand. Two-handed weapons provide both a 4 and 5 skill.

The F1 and F2 skills are determined by the Soulbound Spirit, but follow roughly the same fomula across all Soulbound Spirit options. The F3 skill is always [Swap], and the F4 skill is always [End Channeler Mode] which will remove the Soulbound Spirit from battle and flip the Ritualist’s weapon and F-skills back to normal. When Channeler Mode ends (either by the Ritualist exhausting his mana supply or by ending it with F4), the F4 skill in Ritualist Mode that allows the player to enter Channeler Mode enters into a 10-second cool-down.

CHANNELER MODE F-SKILLS
The F1 and F2 Channeler Mode skills act like Ranger pet skills. Soulbound Spirits have generic move-sets that they will use regularly against a designated opponent. To keep the Ritualist and the Soulbound Spirit fighting in tandem, many skills in Channeler Mode are designed to lock a Soulbound Spirit onto the designated target akin to the Ranger F1 skill. It’s safe to say that if a Channeler Mode skill’s description includes the words “towards/at your target,” that it locks your Soulbound Spirit onto that target.

SEND -SPIRIT NAME- (F1)
[Send -Spirit name-] skills are toned-down version of the respective [Send] Soulbound Spirit Command skill with another difference being that your Spirit directly attacks a targeted enemy instead of allowing the player a ground-targeted AoE option.

  • Cast-time: 0 (instant; can be activated while performing other actions)
  • Recharge: 8 seconds
  • Your Soulbound Spirit charges at your target, unleashing its power.
  • Range: 450

DRAW -SPIRIT NAME- (F2)
[Draw -Spirit name-] skills are commands that cause your Soulbound Spirit to perform a charging attack towards the player. These skills allow the Ritualist to deal linear AoE damage to multiple enemies so long as the Ritualist can line up the enemies properly between himself and his Soulbound Spirit. These skills can also be used to quickly extract a Soulbound Spirit from dangerous situations such as large, incoming AoE damage.

  • Cast-time: 0
  • Recharge: 8 seconds
  • Your Soulbound Spirit charges towards you, damaging foes in its path and evading attacks.
  • Evasion: ¾ second
  • Range: 450

SWAP (F3)
This skill will not produce any effect if a Ritualist’s Soulbound Spirit is outside of the skill radius. The Ritualist functions as the radius’ center.

  • Cast-time: 0
  • Recharge: 20 seconds
  • Instantly switch positions with your Soulbound Spirit.
  • Skill radius: 900

(edited by Swagg.9236)

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Swagg.9236

Swagg.9236

CHANNELER MODE WEAPON SKILLS
The first 3 are determined by your Soulbound Spirit while the last 2 are determined by the weapons that you are wielding when you enter Channeler mode. The 4 skill is determined by your main-hand weapon while the 5 skill is determined by your off-hand. Two-handed weapons provide both a 4 and 5 skill.

Pain (Channeler mode)

  • Weapon skills 1-3: [Star Fist] ->[Star Kick] -> [Mana Punch]; [Stare-down Strike] -> [Mana Crash]; [Star Dash] -> [Painstorm]

Pain Strike (1-1)

  • Cast-time: ½ second
  • Punch and cast out a spiritual fist that damages foes in a line.
  • Damage: 150
  • Spirit fist damage: 150
  • Range: 130
  • Spirit fist range: 450
    • This skill can strike an opponent twice (once with the Ritualist’s actual fist if they’re close enough, and simultaneously with the spiritual fist attack).

Pain Kick (1-2)

  • Cast-time: ½ second
  • Kick and cast out a spiritual fist that damages foes in a line.
  • Damage: 150
  • Spirit fist damage: 150
  • Range: 130
  • Spirit fist range: 450

Mana Cleave (1-3)

  • Cast-time: 1 second
  • Damage all foes in front of you with a mana-infused punch.
  • Damage: 500
  • Range: 150

Stare-down Strike (2-1)

  • Cast-time: ½ second
  • Recharge: 30 seconds
  • Mana cost: 1000
  • Immobilize yourself and adjacent foes with a staggering punch.
  • Damage: 125
  • Self-immobilize: ½ second
  • Immobilize: 1 second
  • Immobilize radius: 130

Mana Crush (2-2)

  • Cast-time: 1 second
  • Mana cost: 1000
  • Stand still and deliver a mighty punch that launches your target.
  • Damage: 350
  • Launch: 240
  • Range: 130

Star Finger (3-1)

  • Cast-time: ¼ second
  • Recharge: 20 seconds
  • Mana cost: 1000
  • Dash forward, damaging and immobilizing foes in your path.
  • Damage: 325
  • Immobilize: 2 seconds
  • Range: 450
  • Combo-finisher: Leap
    • [Whirlwind Attack]

Painstorm (3-2)

  • Cast-time: 0
  • Mana cost: 1000
  • Pain appears at your location and unleashes a flurry of punches that damages nearby enemies.
  • Damage (8x): 900
  • Radius: 180
    • This skill can be used while [Star Finger] is in effect, allowing the Ritualist to effectively pull off a drive-by attack: immobilizing an opponent, and then dropping Pain in to deal AoE damage on top of that opponent if timed properly. The attack is similar to [Blurred Frenzy] except with an AoE hit-box. [Painstorm] also remains active for 5 seconds after [Star Finger] has been used allowing [Star Finger] to be used as a pursuit skill/maneuver with a follow-up AoE attack.

(edited by Swagg.9236)

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Swagg.9236

Swagg.9236

Destruction (Channeler mode)

  • Weapon Skills 1-3: [Spawn Strike] -> [Sunder Strike] -> [Rupture Strike]; [Sundering Wave]; [Mark of Destruction]

Spawn Strike (1-1)

  • Cast-time: ½ second
  • Send out a spiritual fist that strikes foes in a line. You create a Destruction’s Spawn at your location that pulses, damaging nearby foes.
  • Damage: 150
  • Range: 300
  • Destruction’s Spawn damage: 100
  • Destruction’s Spawn radius: 150
  • Destruction’s Spawn duration: 3 seconds

Sunder Strike (1-2)

  • Cast-time: ½ second
  • Send out a spiritual fist that strikes foes in a line and inflicts invulnerability.
  • Damage: 150
  • Vulnerability (2): 5 seconds
  • Range: 300

Rupture Strike (1-3)

  • Cast-time: ½ second
  • Send out a spiritual fist that strikes foes in a line. Destroy your Destruction’s Spawn, damaging foes adjacent to its location.
  • Damage: 150
  • Range: 300
  • Destruction’s Spawn explosion damage: 375
  • Destruction’s Spawn explosion radius: 150

Sundering Wave

  • Cast-time: ½ second
  • Recharge: 15 seconds
  • Mana cost: 1000
  • Send out a powerful wave that cripples and inflicts invulnerability to foes in its path.
  • Damage: 275
  • Crippled: 5 seconds
  • Invulnerability (5): 5 seconds
  • Range: 600
    • [Hammer Shock]

Mark of Destruction

  • Cast-time: ¼ second
  • Recharge: 25 seconds
  • Mana cost: 3000
  • Slide towards your target and blast the area—burning and damaging adjacent foes—while Destruction uses a whirling attack in your target’s direction that damages and burns foes in its path. You both leave trails that damage and inflict vulnerability to foes that cross them.
  • Blast damage: 375
  • Blast radius: 180
  • Burning: 3 seconds
  • Destruction damage (4x): 150
  • Destruction burning: 3 seconds
  • Trail damage: 175
  • Trail vulnerability (3): 5 seconds
  • Trail duration: 5 seconds
  • Combo Field: Fire
  • Range: 600
    • This skill is an amalgam of [Phantasmal Berserker] (with respect to Destruction’s movements) and [Burning Speed] (with respect to the player’s movements). This skill will not function without a target.

(edited by Swagg.9236)

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

Too long didn’t read. But RIT’S!!! <3
I had a look at some of your ideas and your diagram, and I am all for anything that brings rit’s back into the game. They were seriously the best profession in GW1

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Swagg.9236

Swagg.9236

Recuperation (Channeler mode)

  • Weapon Skills 1-3: [Curing Fist] -> [Healing Fist] -> [Soul Ribbon]; [Cone of Mana]; [Recuperation’s Soul Tether] -&gt [Grand Thurible]

Curing Fist (1-1)

  • Cast-time: ½ second
  • Send out a spiritual fist that strikes foes and heals allies in a line.
  • Damage: 175
  • Healing: 175 (0.2)
  • Range: 300

Healing Fist (1-2)

  • Cast-time: ½ second
  • Send out a spiritual fist that strikes foes and heals allies in a line.
  • Damage: 175
  • Healing: 175 (0.2)
  • Range: 300

Soul Ribbon (1-3)

  • Cast-time: ¾ second
  • Bounce a ribbon of spiritual energy between foes and allies. Soul Ribbon inflicts vulnerability to foes and cripples foes that are already vulnerable. Soul Ribbon grants regeneration to allies.
  • Damage: 225
  • Vulnerability (1): 5 seconds
  • Crippled: 2 seconds
  • Regeneration: 1 second
  • Number of bounces: 4
  • Range: 900

Cone of Mana

  • Cast-time: 2¼ seconds
  • Recharge: 20 seconds
  • Mana cost: 1000
  • Unleash a spray of mana in a cone that heals allies and damages foes. You also knock back foes that are already slowed.
  • Damage (4x): 175
  • Healing (4x): 175 (0.3)
  • Knock-back: 180
  • Range: 400
    • Only the first damage tick inflicts the conditional knock-back.
    • Slowed refers to players suffering from cripple, chill or immobilize.

Recuperation’s Soul Tether (3-1)

  • Cast-time: 0
  • Recharge: 30 seconds
  • Manifest a chain of mana between you and Recuperation. Allies that cross this tether gain regeneration and protection.
  • Damage: 300
  • Regeneration: 5 seconds
  • Protection: 3 seconds
  • Soul Tether duration: 6 seconds
  • Skill radius: 600
    • Neither regeneration nor protection will not apply to allies that already have either of those boons respectively (same case as is with swiftness and [Temporal Curtain]).
    • Skill radius is calculated using the Ritualist as the focal point. If a spirit is outside of the maximum skill radius when this skill is activated, it will have no effect. If a tethered spirit moves outside of this skill radius while this skill is in effect, the soul tether will fade.

Grand Thurible (3-2)

  • Cast-time: 0
  • Mana cost: 3000
  • Recuperation charges to target location. Recuperation’s Soul Tether dazes and inflicts high damage to foes that cross it during this skill’s duration.
  • Damage: 650
  • Daze: 2 seconds
  • Range: 600
  • Duration: 2 seconds
    • The range refers to the distance from the Ritualist at which the target location can be placed. The charge that Recuperation performs during this skill covers a maximum distance of 450 range units.
    • Refer to the attachment for a rough visual representation of this skill combo.

Attachments:

(edited by Swagg.9236)

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Dromar.1027

Dromar.1027

Looks like you put in a lot of work. Unfortunately chances are Anet is not going to be adding more professions to preserve balance as much as possible. Besides the Ritualist was torn apart to create some of the professions we have now.

GW2 Ritualist: Profession Outline

in Suggestions

Posted by: Swagg.9236

Swagg.9236

Looks like you put in a lot of work. Unfortunately chances are Anet is not going to be adding more professions to preserve balance as much as possible. Besides the Ritualist was torn apart to create some of the professions we have now.

At this point, this thread is more about a single guy in his free time doing a better job of designing a profession than ANet on a payroll.

As for the Ritualist being torn apart, I think I’ve brought in and re-adapted enough skills and concepts to re-make the class into something viable for GW2.