(edited by Vukanigia.5496)
GW2 in 2013.
Commander
Like a party group, people in squad should b marked with blue dots. this way commanders will have better look.
Rank a commanders by their success in WvW (after 100 captured objects or defended or after 100 unique positive votes) with a different icon color. Or by the rank in WvW, just there must b the way to reward the commanders that contribute the server more then others.
Server Hall of Fame
Make a hall of fame that will present the top 10 players in several disciplines and place it like a stone board in center of one of the major towns:
1. Most kills in WvW
2. highest rank in fractals
3. highest rank in pvp
4. highest rank in WvW
(edited by Vukanigia.5496)
If you want to make devs care at least a little bit about your sugegstion, forget reasoning with WoW
And they will never take off waypoints.
Fear The Crazy [Huns]
1. Guild vs Guild
this is SUCH an awesome idea! full support!
2. Remove Way Points
I think its a preference thing, sure its immersing to actually take time to travel across land like in World of Warcraft but what if you want to run a dungeon and have to hoof it for 30 minutes before ‘yall’ can fight? I personally prefer wow immersion, being limited to real travel instead of insta teleport is really an unappreciated thing in mmos but unfortunately that’s not the kind of game arena is going for. When one is not doing dungeons i fully encourage everyone to walk the full distance to where you need to go its very immersive.
3. TPVP
i disagree, seperate tpvp is actually a new and innovative idea as it encourages players to play who havent invested there whole life just for some pretend armor. when everyones on a level playing field the skilled will automatically shine, this is an awesome core design for guild wars 2.
World vs World
while i agree that melee assist always on would be a CRAZY BRILLIANT IMMERSIVE see how large there army really is hardcore design, what happens with aoe and doorways? absolute cluster kitten and maybe even griefing sure it could discourage zerging… maybe if the melee assist option was like team fortress 2 where it only takes a very small amount of space to get around people. also ride the lightning gets messed up by melee assist so that would have to be fixed for moving targets.
other than that the rest of your ideas aren’t viable. a merge of NA and EU would send pings sky rocketing. maybe when the game has a few more years under its belt.
Buildings
This might work i agree that defending and keeping the watch, scouting the surrounding area of ones fort should be rewarded somehow… right now zerging is the most rewarded you are correct.
overall you have some good ideas but your punctuation is off for a formal suggestion.
(edited by yungwizud.1827)
2. No. Where are we supposed to spawn then when we die? Sometimes I don’t have the 30 minutes it would take to go from Point A to Point B, I use waypoints then but otherwise I generally hoof it after using a waypoint to get to the area I want to explore today.
And ANet has already said no to mounts I believe.
I actually agree for the WVW buildings part. People should be compensated for defending a keep from invaders. This way, it would also occur to the commanders how to distribute their army properly. If they fail they would be penalize and the other team has a chance to gather up points. I think that’s a really good idea.