Why can’t every class wear every armor SKIN type (aside from Cultural which actually makes sense.)
Warriors and Guardians are not aggro tanks, and there are Necros, Eles, Rangers and even Mesmers that can take a hit like a pro and keep on rolling as if it is no big deal.
Doing away with class specific armor (which could be nothing but a pro) gives:
Heavy and Light classes, get PANTS. Without SKIRTS.
Medium classes finally get something to wear other than COATS and a tiny top. (Duelist female.)
Light classes get more choices of COATS, which actually look nice on casters.
All classes get a larger pool of less “butt capes.”
Did I forget, Medium classes get more armor with NICE looking dyes, as opposed to just a thousand pieces of faded cloth.
Allow us to transmute any piece of armor onto the class type of our choice, so that we can have more artistic freedom on how our characters look. I personally would love to have a metal wearing Mesmer that looks like the brick wall it is. Same with Elementalist and Necromancer.
There is no need to abolish armor classes themselves, but simply allow the skins to be used on other classes.
What this will do is: Up the usage of transmutation stones (hey, yeah, free money for you?) And allow us to look how we want, without the silly restrictions that come from being a “Trinity Game.”
We aren’t a “Trinity Game.” Why are we forced to remain locked to their core concepts?
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TL;DR
Allow us to transmute any piece of armor’s skin onto the armor class type of our choice, so that we can have more artistic freedom on how our characters look.
This will:
Up the usage of transmutation stones (hey, yeah, free money for you?) And allow us to look how we want, without the silly restrictions that come from being a “Trinity Game.”
#OccupySAB2014
(edited by Ashadow.6874)