GW2 should draw inspiration from 2 recent releases

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: Soothsayer.9476

Soothsayer.9476

Regarding loot at least.

It’s totally fine that at level 80 the gear which we must invest significant time in to obtaining only rewards us in terms of aesthetics. I’m cool with that, I like it. However there isn’t enough of it.

Borderlands 2, Torchlight 2. Two recent releases that clearly demonstrate how adding an abundance of loot improves the feeling of player reward and also encourages extended investment of time.

In GW2 the majority of what we find is trash. The only purpose this trash serves is to sell to the vendor and slowly build up your gold. Even the rewards we get from 100% completion of each zone are mostly trash that is unusable. I have 100 map completion and in all that time I was given ONE piece of level 80 armour that my profession could use; that is shocking.

My point? Increase the loot, increase the reward. Both games I mentioned are ridiculously good food, and it’s a blast constantly swapping your gear for new and interesting gear that you keep finding. It increases the sense of satisfaction as your adventure through the world. As it stands the gear feels far too static, and as a consequence diminishes the sense of achievement and satisfaction the longer you play.

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: Tradewind.6913

Tradewind.6913

GW2 is not loot driven though, a Rare with power/precision/vit is going to have the same amount as another Rare with power/precision/vit of the same level. So really you’re going to get more vendor loot from it, maybe the occasional thing worth selling on the Trading Post. But you’re not going to “feel” different or more powerful just cuz your bags are full. Or is there another point?

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: GOSU.9574

GOSU.9574

I am a torchlight fan, haven’t bought 2 yet been playing this game for now.

There is a fundamental philosophy and game balance difference between a PvP game like Guild Wars, and a more “fun centric” game where the impact on other players is less crucial, like Torchlight 2. The fact TL2 can be heavily modified and basically “cheating” is left to the individual as to wheter to go down that road seperates it from many other games.

Perhaps at some point the PvE and PvP aspects of GW2 can be seperated enough as to where adding more, powerful and varied items to the PvE game has no direct impact on the PvP game. This isn’t hard to envision, I believe such was passed on in order to bring the game the designers had envisioned.

Currently fixing the constant recurring bug issues, tweaking out the balance adjustments and meeting other current demands on the game as envisioned will take precedence.

Not trying to invalidate your hopes or suggestions, just looking at it from the evident original intent of the game.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: Avatar.1923

Avatar.1923

GW2 is skill driven.
build well, play well.

this is your endgame.
eventually, duels and hardcore pvp will separate losers from winners.

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: Voqar.2349

Voqar.2349

It’s not so much that you need tiered loot or continually better loot, it’s just that loot rewards aren’t really rewards, since you just get junk most of the time that you could get just killing random mobs.

I don’t think people are saying give me something better than what’s in the game or game system, they’re just saying, if you are getting a reward, like for a zone completion, it should feel like a reward, not just some extra junk just like the junk you just go while doing the activity.

If you go do a zone completion and gather, you probably found a few random greens and piles of mats while doing it. So getting a stack of mats and a few more random greens isn’t all that remarkable.

(Note that for me the act of finishing zone completion is a reward itself, the extra loot for it is a bonus, it’s just that it’s often such a joke that it’s like, why bother, it’s not really a reward, it’s just more junk.)

Treasure chests should feel like they contain…treasure…not the same vendor trash you get off of generic mob #100000. At least some of the time. Some people grind the same events endlessly so obviously the chests can’t always be jackpots.

a PvP game like Guild Wars

GW2 is a PvP game? That’s news to me.

eventually, duels and hardcore pvp will separate losers from winners

Duels? In a class-based game where classes will never be balanced 1 vs all others? What are you talking about?

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: Tradewind.6913

Tradewind.6913

It sure would be nice to get relevant gear, but it’s still a means to an end. Trade up for it. If you receive everything you wish for, where’s the incentive to go out and get anything?

GW2 should draw inspiration from 2 recent releases

in Suggestions

Posted by: GOSU.9574

GOSU.9574

GW2 is a PvP game? That’s news to me.

Then that is unfortunate for you. I am sure you researched the system requirements before buying this game, you should have researched the game itself. Guild Wars isn’t called Guild Wars for the dungeons and dynamic PvE content.

Guild Wars has always been about PvP, that is the end game. The only reason there are 80 levels to grind through in GW2 is that is what many of the GW1 fans cried about, more levels. Why? 20 was fine. They cried cause 20 is a number to low to brag about to your WoW buddies when chest thumping in the local sandbox.

GW 1 and 2 are PvP games.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…