GW2 version of quests

GW2 version of quests

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Some people miss quests in GW2 because they like more specific rewards other than generic karma,xp,coin and random loot. Others miss quests because of the interesting narrative / stories.

Personally I see little incentive to go out doing open world content because it’s not very efficient when I’m working towards a Legendary or trying to get enough gold in order to buy something nice from the gem-shop.

What if GW2 introduced a new take on quests.

  • there are 3 npcs at a certain questhub (each main city) who have missions for you
  • each npc offers 1 random mission
  • a mission sends you to 3 random locations (where events occur) on a random map near the city you are.
  • either “do one event” in that location, kill a certain champ (marked on your map) or find a certain specific drop from a certain mob-group.
  • each mission is available for about 1 hour. You have a questlog where your mission gets saved for a while, so you can do it later if you want. You can be sure though, that a lot of players will do that mission when it is available (so events will be crowded).
  • The mission is in the log for 6 hours.
  • everyone can participate in that mission
  • mission accomplishments reward you with a collectible puzzle piece. Once you have that puzzle complete, you’ll unlock a new skin exclusive to these type of content.
  • furthermore you’ll get gold equal to a dungeon run and the choice of one of three lootdrops (gear/weapon of rare quality or above)
  • while you have the mission active, you’ll get +300% bonus magic find for all mobs related to the mission objectives. This way farming will be rewarded for people who enjoy this.

So here an example: Commander Thorne asks players to help farmer Dyah on his farm (get a gold medal from one of his events), then take out Scarface (a bandit champion) and return with a blessing from the monks (help them in one of the events there). Having done all this rewards you with a Seraph-scrap. Combine 6 Seraph-scraps to unlock a new Seraph-related skin. The mission reward is gold equal to a dungeon run and the choice of one of three random lootdrops (rare or above).

But WHY?

Well the idea was to give people reason to do events again. The reward should be non-generic so that you’ll have to go to a specific zone to get a specific item. It should be directed so that you aren’t alone and group-events are more likely to succeed. Writers could come up with lore which connects the objectives of certain missions (so some might be less random than others).

There could also be legendary missions randomly offered by the npcs. These would be available for half an hour but would be saved in your questlog as long as you need it. Very difficult tasks (jumping puzzles in a certain time-limit,…) and the reward would be a relatively high chance for precursors or exclusive skins, new 22slot bags, etc…

I’m sorry for the wall of text.

TL;DR: NPCs offer a mission (complete certain tasks in one map) which is saved in your questlog for 6 hours. (a main city has 3 missions active at any time). Players can do those missions together without any grouping needed. After 1 hour new random missions appear and the old ones disappear. Rewards are on par with dungeon runs and offer collectibles which can be combined to new zone-specific skins.

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GW2 version of quests

in Suggestions

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

A further idea is to lock waypoints during a mission.

-) optional: you don’t have to, but magic find increases for 100% once you’ve locked waypoints for 5 minutes.
-) compulsory: once you start the mission waypoints get locked in that zone. Now you will run from one objective to the next until you finish the last objective.

http://gw2style.com/index.php – show your look and rate others – great filters!!