GWOTFSI (Server & raid ideas)

GWOTFSI (Server & raid ideas)

in Suggestions

Posted by: Gustoril.4195

Gustoril.4195

(VIEW PAGE 2 FOR EVENT IDEA)

Dear ArenaNet

I’m trying to come to terms with this “horizontal progression” design and that I need to find something within this game that will give myself, my friends and others a reason to play.

At the moment our problem with this game is that we have no focused goal to follow, and this is due to the lack or gear progression in game that we’re all so used to, I guess the idea behind it is that we feel lost, we failed to find a reason to continue playing once reaching level cap because the main goal with many other games is gear, trying to strengthen ourselves through gear to be strong enough for the final fight against a boss.

This game lacks that goal, but not completely.

The main goal really for my friends and I is the boss, the bad guy at the end of the road that we need to remove in order to make the world a better place. The reason behind grinding for gear in other games was to follow a pathway to reaching the boss, (Collect gear, become stronger, tackle harder bosses, repeat). This game had that goal (zhaitan) and we enjoyed every part of the story up until that point, but in the end it was a huge disappointment because it was an effortless and meaningless fight.

I assumed zhaitan being the main cause of all the death and destruction, he would earn his own server wide event where all players of the world would band together for a final confrontation, moving through certain zones to allow everyone a chance to experience the fight, and once defeated, a monument would be placed at the corpses location stating the victory over zhaitan (Date, Defeat of zhaitan, RIP to those who fell (Will be remembered), and a temporary 30m option for players to add their name to the list of heroes who fought this day. This list can be viewed by interacting with a book on the monument which will show all the heroes names.

Now that would have been a moment to remember, and its set in stone as a reminder.

When I first started researching this game prior to release, I watched all the videos related to the game to collect information and one video I found that stood out was the -manifesto-.

This manifesto stated that “its the players world and we can affect the world in a very permanent way”. I have yet to see any form of content that met or exceeded my expectations for that quote, and so I will share my thoughts on possibilities that could make this game more interesting for gamers such as myself, my friends and others who seek a goal to chase after.

I find a lot of players including myself need to work for something, but it can’t be free, we don’t want everything handed to us free of requirements or challenges, When everything becomes to easy it becomes boring unless the end result is worth our time.

ArenaNet you said “you do not want to build the same MMO everyone else is building” so you create unique under water combat, personal storyline, limited abilities based on weapon selection, WvWvW. Thats great and all but its simply sugar coating something that already exists in other MMOs, why not something completely different that was stated on the manifesto?

-World Affecting choices and actions. I have never seen a game that could have a negative or possitive affect on the world( visually ),from the decisions of players on a server.

(edited by Gustoril.4195)

GWOTFSI (Server & raid ideas)

in Suggestions

Posted by: Gustoril.4195

Gustoril.4195


Imagine this as an example, Server wide events that affect the outcome of a situation——-

(1)-Story (A back story closely related to the Lore of guildwars)
An undead king from the old war has risen with hatred in his soul, summoning angered spirits of his army and assaulting nearby towns in an attempt to reclaim his lands.

(2) -Story options (Options for players to make a choice)
Two factions are made who both want control over the situation, each with their own content
-Ideas on the situation and how to handle it.
-Gear set, weapons, armour.
- Quests
-reputation.

Unable to settle between themselves they ask us to choose by proving our worth and loyalty to supporting a faction, and that one faction will join the others if beaten by strength of support, Allowing us players to fight for a faction of our choice and may the most supported faction win. ((A server wide reputation race has been created.)) NOTE: the losing faction will join the winning faction and therefore all loot / gear sets will be removed permanently, and only the winning faction gear will remain available.

(3) – content by faction
Quests / dailies / dungeons, objectives are created for us to complete, depending on the side we choose, completing objectives related to that faction will increase the reputation bar for that faction, perhaps a Consumable item will apply a buff which gains reputation for every quest, kill, dungeon completed, or maybe fighting with a faction made weapon could work.

—Rundown—
2 reputation bars are created in the UI somewhere.
Faction (A) /////////// —-—————————————-]
Faction (B)////////////////////////————————]

//// = reputation gained server wide.

As players complete quests and gain reputation for that faction, the bar will slowly advance to be completed, once completed the winning faction will be selected due to popular support server wide. NOTE: This event will need to be over a decent period 2 – 4 weeks depending on server player count. Some math would need to be worked out for reputation gain amounts.

Once the faction has been chosen, the next stage of the event will activate and the joined forces will advance and take the fight to the undead king.
At this time, more content is released.

-Dungeons related to the story will unlock


Quest Chains———
-Quests leading into dungeons will be available (Destroying the gate keepers for the key fragments in order to access the throne room) NOTE: The key becomes a requirement for unlocking the throne room, <—Something to work for.

-Quest leading into a single raid dungeon, Designed to handle 10 – 20 players, Purpose? To forge the key fragments

-Quests for surrounding zones (Defending towns, fighting back spirits)(Dailies, make them optional, don’t force players to do them)


Item——
Keyfragment top, Soul bound, Random Drop chance
Keyfragment middle, Soul bound, Random Drop chance
Keyfragment handle, Soul bound, Random Drop chance

Random drop chance allows dungeons to be run multiple times, Highly recommended that guilds with members who already have key fragments, be given other fragments on successful drop, this will increase the chances of gaining access to raid content.

NOTE: only a player with all 3 fragments can open the doors to the raid, else – If 3 players with 1 fragment each (correct pieces) make the full key, then they can be used to open the door to the raid, this allows guild and other players to work as a team to access content.

on completion of the raid, the key fragments can be forged into a single key by using the forge in the raid.

NOTE: only a player with all 3 fragments can forge the key, Raid bosses have increased drop chance compared to dungeons.

NOTE:Only a player with the forged key can open the throne room doors to battle the undead king.


THE GRAND FINALE (Throne room Victory)————

The first guild to successfully defeat the undead king will activate the final event.
The undead king will be moved outside for a final fight to the death with anyone in the area, Upon the event activation, the undead king will yell some comment like “I will not fall! you will pay with your lives and then serve!” over a world wide chat, this will alert anyone not in the area of the final fight in which they can make their way there. (have the comment repeat throughout the fight)

Epic battle seen, a lot of adds, a lot of players… a lot of lag maybe hopefully not, and a lot of fun. And again once defeated, a monument would be placed at the corpses location stating the victory over undead king so on

Well thats all I have for now, tune in next time for !
Gustorils wall of text for silly ideas- = GWOTFSI