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Dear ArenaNet
I’m trying to come to terms with this “horizontal progression” design and that I need to find something within this game that will give myself, my friends and others a reason to play.
At the moment our problem with this game is that we have no focused goal to follow, and this is due to the lack or gear progression in game that we’re all so used to, I guess the idea behind it is that we feel lost, we failed to find a reason to continue playing once reaching level cap because the main goal with many other games is gear, trying to strengthen ourselves through gear to be strong enough for the final fight against a boss.
This game lacks that goal, but not completely.
The main goal really for my friends and I is the boss, the bad guy at the end of the road that we need to remove in order to make the world a better place. The reason behind grinding for gear in other games was to follow a pathway to reaching the boss, (Collect gear, become stronger, tackle harder bosses, repeat). This game had that goal (zhaitan) and we enjoyed every part of the story up until that point, but in the end it was a huge disappointment because it was an effortless and meaningless fight.
I assumed zhaitan being the main cause of all the death and destruction, he would earn his own server wide event where all players of the world would band together for a final confrontation, moving through certain zones to allow everyone a chance to experience the fight, and once defeated, a monument would be placed at the corpses location stating the victory over zhaitan (Date, Defeat of zhaitan, RIP to those who fell (Will be remembered), and a temporary 30m option for players to add their name to the list of heroes who fought this day. This list can be viewed by interacting with a book on the monument which will show all the heroes names.
Now that would have been a moment to remember, and its set in stone as a reminder.
When I first started researching this game prior to release, I watched all the videos related to the game to collect information and one video I found that stood out was the -manifesto-.
This manifesto stated that “its the players world and we can affect the world in a very permanent way”. I have yet to see any form of content that met or exceeded my expectations for that quote, and so I will share my thoughts on possibilities that could make this game more interesting for gamers such as myself, my friends and others who seek a goal to chase after.
I find a lot of players including myself need to work for something, but it can’t be free, we don’t want everything handed to us free of requirements or challenges, When everything becomes to easy it becomes boring unless the end result is worth our time.
ArenaNet you said “you do not want to build the same MMO everyone else is building” so you create unique under water combat, personal storyline, limited abilities based on weapon selection, WvWvW. Thats great and all but its simply sugar coating something that already exists in other MMOs, why not something completely different that was stated on the manifesto?
-World Affecting choices and actions. I have never seen a game that could have a negative or possitive affect on the world( visually ),from the decisions of players on a server.
(edited by Gustoril.4195)