"Game" vs "World"

"Game" vs "World"

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Posted by: Wintyre Fraust.6534

Wintyre Fraust.6534

Lately, these kind of games have been called “MMOGs”, where the “RP” has been dropped because developers have in recent years been largely unconcerned with the “RP” aspect, and have focused on the “Game” aspect.

It seems to me that GW2 was created with more of a focus on it as an massively multiplayer fantasy role-playing experience. Not to say that there is not a great game here, with great game features, but the detail, beauty, diversity, breadth and depth of Tyria points to almost a devotion to those of us who are less “gamers” and more with experiencing a 3D fantasy world.

While I understand that ANET must pay attention to balancing and developing the “game” aspects of GW2, I want to point something out: the more into the “game” aspect of GW2 one is, and the less interested on is in being a world experiencer, the less likely (IMO) one is in buying cash shop items that give no significant game advantage. Those of us who are here to create characters we love to adventure through Tyria with for a long, long time, however much we RP or just enjoy exploring all the wonderful details of the world – well, we’re much more likely to buy “fluff” from your cash shop on an ongoing basis.

Anet, please don’t let the “game” part of GW2 swamp all the development time. We world experiences will pay cash for content that has nothing to do with “beating” the game, or “competing” in the game aspect of GW2.

Please add develop diverse content. Please have some people that continue thinking of “world experience” content so GW2 doesn’t become lopsided towards the hardcore gamers.

1. More emotes – sell us some emote packages – with voice, if possible.

2. More gear templates to buy, please, and please remember that not everyone likes WoW-style gaudy. Not everyone want’s to play a dark, threatening type.

3. More city clothes options, please.

4. Variant animation packages – let me walk differently, run differently, jump differently, dance packages, 2-person dances, slow dances. Not everyone is 20. Can we get a 2-person ballroom dance? How about putting in animation packages for the three character history options? Nobleman, commoner, street rat?

5. Can I sit in a chair, please?

6. Can we please get a 1st person view? Can we get some more camera freedom? I don’t want to be in every screenshot or vid I take, and I’d like to be able to have some extra latitude when taking a vid.

7. Fireworks?

More to come later Thanks for the great Massively Multiplayer Online Role Playing Experience. I never thought I’d see one again.

"Game" vs "World"

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Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Here’s some from me:

8. Mounts. Variety and complexity. Ranging from simple horses without saddles, to horses that have “slots” for barding (to customise it), to multi-person carriages. There could be different speeds ranging from 10% above running (cheapest) to 50% above running.

9. Housing throughout the world on specific plots. If necessary make the interiors instanced. You could have underground housing as well as above ground housing.

10. Ability to climb ladders (see DDO for this). This helps to create a more “3 dimensional” feel to environments. Jumping up bits of rock is all very well and good, but some don’t like / can’t judge distances very well. A ladder which you press “F” to use can be better in tighter enviroments.

11. Ability to find secret entrances (hints from books, lore, tombstones, tablets, etc)

12. Change the world without giving us prior notification, rock slides (covers up old entrances and opens up new ones), caves, underwater entrances to vast caverns, etc, etc. In other words: keep the design of the world dynamic. Don’t just switch to a new area and leave the old one static.

13. World Events that require resources (remember the WoW AQ event requiring certain material hand ins? Well the DE system is like that already isn’t it?)

"Game" vs "World"

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Posted by: Sialor.7396

Sialor.7396

7. Fireworks?

Already in the game. The one easy-to-find vendor I remember is on the bottom of Rata Sum.

8. Mounts. Variety and complexity. Ranging from simple horses without saddles, to horses that have “slots” for barding (to customise it), to multi-person carriages. There could be different speeds ranging from 10% above running (cheapest) to 50% above running.

This is my personal opinion but no thanks. Once you give people horses they don’t leave their house without them.

11. Ability to find secret entrances (hints from books, lore, tombstones, tablets, etc)

Kind of in the game, there are Dwarven tombs in a certain map you need to get keys for (the keys drop from mobs).

"Game" vs "World"

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Posted by: Aeson Thackery.5927

Aeson Thackery.5927

I like all of these (except for mounts — no place in GW)! I think the OP makes a very valid point. Especially with housing, check out my housing thread and drop a line there to support that, its getting super long.

"Game" vs "World"

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Posted by: McKnighter.6472

McKnighter.6472

Ball room dancing? Yes, please.

As I’m attempting to role-play, I would be very willing to spend gems on different town clothes. They don’t have to be extravagant outfits… I wouldn’t mind getting the human male town clothes for my human female.

(Baroness) Noria Dolance, Human Mesmer
Tandrel, Sylvari Guardian

"Game" vs "World"

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Posted by: Selathiel.2845

Selathiel.2845

I do not think mounts should be considered. People grow too reliant on them. It also takes the whole concept of “slow down and enjoy the game” and throws it out the door.

Other than that, yes please!

~Sel

"Game" vs "World"

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Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I do not think mounts should be considered. People grow too reliant on them. It also takes the whole concept of “slow down and enjoy the game” and throws it out the door.

Other than that, yes please!

You mean like how people use WayPoint to get around the gameworld even quicker than on a mount? And how people become too reliant on the Waypoint system? See the irony there?

I like all of these (except for mounts — no place in GW)! I think the OP makes a very valid point. Especially with housing, check out my housing thread and drop a line there to support that, its getting super long.

I beg to differ. Part of the personal story actually introduces you to a ghostly lizard mount that once belonged to someone well known. Not only that but the gameworld includes beasts of burden. Such beasts wouldn’t just be expected to carry packages.

It seems that a few people seem to be against land based mounts for all the wrong reasons.

(edited by Tarkaroshe.8370)