"Game" vs "World"
Here’s some from me:
8. Mounts. Variety and complexity. Ranging from simple horses without saddles, to horses that have “slots” for barding (to customise it), to multi-person carriages. There could be different speeds ranging from 10% above running (cheapest) to 50% above running.
9. Housing throughout the world on specific plots. If necessary make the interiors instanced. You could have underground housing as well as above ground housing.
10. Ability to climb ladders (see DDO for this). This helps to create a more “3 dimensional” feel to environments. Jumping up bits of rock is all very well and good, but some don’t like / can’t judge distances very well. A ladder which you press “F” to use can be better in tighter enviroments.
11. Ability to find secret entrances (hints from books, lore, tombstones, tablets, etc)
12. Change the world without giving us prior notification, rock slides (covers up old entrances and opens up new ones), caves, underwater entrances to vast caverns, etc, etc. In other words: keep the design of the world dynamic. Don’t just switch to a new area and leave the old one static.
13. World Events that require resources (remember the WoW AQ event requiring certain material hand ins? Well the DE system is like that already isn’t it?)
7. Fireworks?
Already in the game. The one easy-to-find vendor I remember is on the bottom of Rata Sum.
8. Mounts. Variety and complexity. Ranging from simple horses without saddles, to horses that have “slots” for barding (to customise it), to multi-person carriages. There could be different speeds ranging from 10% above running (cheapest) to 50% above running.
This is my personal opinion but no thanks. Once you give people horses they don’t leave their house without them.
11. Ability to find secret entrances (hints from books, lore, tombstones, tablets, etc)
Kind of in the game, there are Dwarven tombs in a certain map you need to get keys for (the keys drop from mobs).
I like all of these (except for mounts — no place in GW)! I think the OP makes a very valid point. Especially with housing, check out my housing thread and drop a line there to support that, its getting super long.
Ball room dancing? Yes, please.
As I’m attempting to role-play, I would be very willing to spend gems on different town clothes. They don’t have to be extravagant outfits… I wouldn’t mind getting the human male town clothes for my human female.
Tandrel, Sylvari Guardian
I do not think mounts should be considered. People grow too reliant on them. It also takes the whole concept of “slow down and enjoy the game” and throws it out the door.
Other than that, yes please!
I do not think mounts should be considered. People grow too reliant on them. It also takes the whole concept of “slow down and enjoy the game” and throws it out the door.
Other than that, yes please!
You mean like how people use WayPoint to get around the gameworld even quicker than on a mount? And how people become too reliant on the Waypoint system? See the irony there?
I like all of these (except for mounts — no place in GW)! I think the OP makes a very valid point. Especially with housing, check out my housing thread and drop a line there to support that, its getting super long.
I beg to differ. Part of the personal story actually introduces you to a ghostly lizard mount that once belonged to someone well known. Not only that but the gameworld includes beasts of burden. Such beasts wouldn’t just be expected to carry packages.
It seems that a few people seem to be against land based mounts for all the wrong reasons.
(edited by Tarkaroshe.8370)