I dunno about everyone else, but I always prefer a controller to play my games, PC or otherwise. I think Guild Wars 2 can easily be played with a controller.
Here, let’s say its an Xbox 360 controller.
Possible control scheme:
Left Thumbstick: Movement
Click Left Thumbstick: Toggle Walk
Right Thumbstick: Camera Angle
Click Right Thumbstick: Look Behind or Turn 180
Y Button: Switch Weapons
X Button: Use/Interact
A Button: Jump
B Button: Stow/Draw Weapons
Right Bumper: Dodge
Right Trigger: Weapon Skill 1/Auto Attack
Left Trigger: Hold to Open Radial Menu (Weapon Skills, Class Mechanics)
Left Trigger+Y Button: Weapon Skill 2
Left Trigger+B Button: Weapon Skill 3
Left Trigger+X Button: Weapon Skill 4
Left Trigger+A Button: Weapon Skill 5
Left Trigger+D-Pad Up: Class Mechanic 1 (F1)
Left Trigger+D-Pad Right: Class Mechanic 2 (F2)
Left Trigger+D-Pad Left: Class Mechanic 3 (F3)
Left Trigger+D-Pad Down: Class Mechanic 4 (F4)
Left Trigger+Right Trigger: Elite Skill
Left Bumper: Hold For Radial Menu (Utilities)
Left Bumper+Y Button: Healing Skill
Left Bumper+B Button: Utility 1
Left Bumper+X Button: Utility 2
Left Bumper+A Button: Utility 3
D-Pad Up: Target Priority Target
D-Pad Left: Next Target
D-Pad Right: Previous Target
D-Pad Down: Nearest Target
Back Button: Call Target
I also use a controller. Everyone tries to tell me that it’s not as efficient as mouse and keyboard, but for me, it works better—I was a console kid. Currently I use xpadder, and it works pretty well, but not nearly as well as it would to have the game enable controller usage natively. Obviously, we’re the minority, but having that built into the game would be awesome!
In shooting games it’s not as efficient or accurate. For a game like this, it’s just fine. Prefereble, in fact, since there’s a lot more jumping and such going on, and you don’t need to aim nearly as precisely.
I’m totally in favor of native controller support.