Gathering Nodes for Dungeons!

Gathering Nodes for Dungeons!

in Suggestions

Posted by: zencow.3651

zencow.3651

Add daily randomly respawning nodes around the final boss/near final bosses!

This would benefit in:
- Making dungeons more rewarding
- Node locations will provide an incentive to kill trash mobs in the way
- Allow hardcore dungeoneers to keep dungeoning to obtain resources without having to feel forced to do the boring, normal PvE

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Gathering Nodes for Dungeons!

in Suggestions

Posted by: Erlex.4518

Erlex.4518

Just a note, you can get lots of resources by just salvaging the stuff you get. With that said, the only thing you wouldnt get, is the daily completion for gathering things~

Gathering Nodes for Dungeons!

in Suggestions

Posted by: zencow.3651

zencow.3651

The low density, hard to kill trash mobs pretty much have the same loot table as normal mobs outside them though, especially risen. Thus the current problem is normal PvE with high density, easy to kill mobs with the same drop table, it is much too efficient compared to dungeon drops.

I think gathering nodes ON TOP of the future dungeon reward updates will provide enough incentive to clear trash. If they ONLY give a low chance for tokens to drop from trash people would just avoid them more to keep an even number of tokens.

I also believe a salvage items, like discarded garments/metal scrap should have a higher tier with better salvage rate of gossamer/orichalcum specifically for dungeons rather than being the same ones you can farm from dynamic events outside arah.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”