Gauntlet-Item and Action-Slots

Gauntlet-Item and Action-Slots

in Suggestions

Posted by: Shinon.4513

Shinon.4513

First, before you start reading, it’s actually only a sketch of two ideas, which would be nice in combination, but would also work alone each.

The main idea is the Gauntlet-Item, inspired by the Queen’s Gauntlet, it should allow players (outside of the mists / PvP) to duel other players. The item should only be usable, if both players are out of combat, but it should be usable everywhere. Like in

  • Cities, e.g. Lion’s Arch
  • Any Open PvE-Area
  • Dungeons,
  • WvW-Area

The advantage of this item would be, in different to the PvP-Mode, that it allows Players to actually test their PvE equipment, especially in a controlled area, like by duelling a friend. Or just give them a new kind of mini-game, which can be done in a dungeon, when waiting for some players. Or even in WvW, when e.g. guarding a camp.
However, since the duel can be started everywhere, it could be affected by any nearby friendly player. As this would lead to unwanted match manipulation, I’d suggest to make duelling players unaffected by friendly spells. Maybe due to an effect, that blocks any friendly action, like heals, condition remove, etc.. Or, depending on how hard that would be to add, put the duelling players into two new independent teams, but still allied in terms like chat and foes. That could also make it easier to detect duels between friendly and enemy players in WvW, if say friendly players appear in a different colour, if one of the players used the item.

  • Why should this item be used anyway in WvW between enemy players?
    Well, it’s an one-time-item. To encourage players to accept the duel-invitation (even in PvE), give the item a small reward for the winner. Say, the item itself costs 10 silver and the winner will get 5 silver reward. Furthermore, since it should also be usable at dungeons or even Fractals of the Mist and can be some kind of mini-game, the losing player shouldn’t get any repair costs, unless finished by an enemy player (obviously not the one involved in the duel). Since the cost for the item is still higher than the reward and not gained repair costs, these shouldn’t be a problem. Everything else should be unaffected, like loot bags or a point for the server, if finished by an enemy player having any Bloodlust.
  • What else to add?
    Duels can’t be cancelled when started, but you can surrender. Either by using /bow (or maybe add a new command like /resign) or running away. To make this easier to detect, who actually ran away, add a virtual arena, i.e. a large circle (large enough to move around without feeling restricted, maybe up to Mesmer Portal range, but must be tested).
    Also add a permanent version in the Gem Store, maybe 800-1000 Gems (Account Bound). For this, there is no 5 silver reward, but still no repair costs. Players will be seen, when invited to duel, if there is a reward and how much it is (allows maybe custom rewards later on as well).

Second idea, just to make the use of the item much easier: Add up to three action slots for each character. You can put any usable item in one of these action slots, like tonics, miniatures, nourishments, blueprints, etc.. However, the advantage of these is, you can bind each of them to a key. And maybe even add a small icon on the screen, you have to click only once, instead of twice, to activate it (checkable in the options menu or at the Hero panel, then for each slot).
Since the Gauntlet Item would require you to select your target, open your inventory, search for the item and then use it, it would be much easier to just press one button instead. Especially when using it frequently. Furthermore add three slots, to make them useful even for players, who don’t like duels but have a favourite miniature, tonic and/or like to use both types of nourishment as well. So they can use these slots the way they prefer to play.

Gauntlet-Item and Action-Slots

in Suggestions

Posted by: Shinon.4513

Shinon.4513

Final thoughts:

  • Make the item modifiable:
    Allow to set some options for the duel. These can be either saved for next time, reset to default (everything off) or only for next usage.
    Possible options could be a custom bet. Set up a bet, say 50 silver, then you and your opponent have to pay 50 silver each. The reward will be increased by 1 gold (5 silver for the one-time-item). Or you can add a win when downed or revive when finished option. However using these options costs a small fee each time, say 2 silver for win when downed and 5 silver for revival (don’t forget you get loot for the kill, at least in WvW).
    Also an option for nourishment not working or removing any passive attribute bonus, like from Bloodlust, nearby claimed structures, World Bonuses, would be nice. These options shouldn’t cost much (maybe even nothing), but there should be a clearly visible warning for these.
  • Add duel groups:
    After sending the duel invitation and before starting the duel, each player (leader) can invite up to 4 players (maybe only if enabled in the item-options). These are shown to all participating players, so that you can plan for a 2vs2 or even 1vs5. Duel starts, when all are ready. When new players join or leave (except the leaders, as they can’t), everyone has to check ready again, to prevent e.g. 2vs5 duels, due to fast invitations before starting.
  • Duel Chat and Teams:
    Add /duelteaem and /duelsay chats to allow some preparations before and during the duel. This also allows players from different servers to communicate (only after invitation was accepted). Furthermore, set targets are only shown in /duelteam chat and can only be selected by players in the same duel team, so you can set targets even in a 2vs2 in a dungeon, while waiting for the last one (all players in the same group).
  • Guild Version:
    After announcing the GvG Area in Obsidian Sanctum coming next Tuesday, why not allow (large) guilds to get a private copy of this area? Either in the Gem Store or (what I would prefer) for 250 Guild Merits (maybe less) as Art of War upgrade. Guilds can then send guild invitation to any other guild to join their Arena. These Guild will be hostile by default, so that they can get some GvG matches vs. any other guild, even on the same server or even not involved in the current WvW match. Each invitation costs say 3-5 Guild Merits and is active for 24 hours. It can only be 1 invitation active at any time and can be removed any time.
    Active invitations are listed and can be send/accepted in the Guild Window, probably best in a new panel. It could also include last 5 invitations sent and got, and up to say 50 favourite guilds, you can easily invite again.

These toughs are actually only some nice to have features, to make the item even more interesting, especially for some small groups/guilds.
Finally, any numbers given here, in terms of gold costs or merits are just something, that seems reasonable to me.