Gear Creator
Sounds like tricky stuff as far as production. If considered by Anet I wouldn’t plan on seeing it until the distant future.
I suggest an enhancement of the Crafting system: the Gear Creator.
Note: I realize that the system I propose might entail a lot of work/coding, but I feel the advantages are real and time-saving in other places.
Basic idea: allow people to craft basic components of weapons and armor and mix and match them at will. This would only affect the weapon’s skin, not the stats.
For example:
A Hammer could consist of 5 pieces:
- Hammer head
- Left Hammer end: seperate hammer head ends allow for making symmetrical or asymmetrical hammers
- Right Hammer end
- Grip
- Grip end: this piece is a ornament at the end of the grip.
If you then have 3 craftable options per piece, you can craft up to 15 different-looking hammers. This system can then easily be expanded over time by adding new piece options.
This system promotes creativity, the use of crafting as a money sink and greatly enhances the number of available weapon skins in the game, even if the seperate components use existing skins (since the components can now be reassembled in original ways). This system can then also be used to “dye” weapons, by using different-colored piece options, based on used materials. For example, a Bronze hammer head will be Bronze and an Iron one will be silver-colored.
Introducing one new armor/weapon set would also introduce a large number of new combinations, if the new set is introduced as component pieces.
I propose this system because, personally, I don’t have much incentive to do crafting, because I dislike the offered skins. The above system would inspire me to be creative and search for new skin combinations on my own.
Sounds like tricky stuff as far as production. If considered by Anet I wouldn’t plan on seeing it until the distant future.
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