Gear Grind

Gear Grind

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Posted by: Leamas.5803

Leamas.5803

With the introduction of ascended, the game has become much less about how you look and much more a traditional gear grind/treadmill, I think ANet should unsoulbind cosmetic things like purchased/quest award skins and put them in the “Unlocked Rewards” section of the achievement panel or create a skin locker. The price for skins at the Black Lion Weapon Specialist should be lowered, as should all the temple/dungeon armors…or make them ascended. Dyes should become account bound. There’s no reason I should have to buy the same dye multiple times.

Throw us a bone here.

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Posted by: MrSilver.5269

MrSilver.5269

Great suggestion!!!

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I agree with everything apart from lowering prices in BLT and dungeons/temples. Why should they be lowered? Temple/dungeon armor is easy enough for anyone know wants them to get already as they are, to the extent there’s nothing prestigious about getting any of the dungeon/temple sets.

The BLT is like a store in real life, prices are adjusted according to profit maximization, which is what companies do.

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Posted by: Leamas.5803

Leamas.5803

I agree with everything apart from lowering prices in BLT and dungeons/temples. Why should they be lowered? Temple/dungeon armor is easy enough for anyone know wants them to get already as they are, to the extent there’s nothing prestigious about getting any of the dungeon/temple sets.

The BLT is like a store in real life, prices are adjusted according to profit maximization, which is what companies do.

For the BLTP, I wasn’t talking about the TP itself, just the Weapon specialist that requires tickets/ticket scrap for skins. Tickets/scraps BL chest keys drop way to rarely to make this useful.

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Posted by: Gibson.4036

Gibson.4036

Not sure how many people are aware, but dyes were originally intended to be unlocked across the entire account. Kristen Perry, who was responsible for designing the dye system, blogged about it in late 2010.

Then, in 2012, a post announced that ArenaNet had changed their mind, and were going to make them unlocked per character. The reasoning given was that they wanted dye unlocks to feel like a part of individual character progression. Oddly enough, this was not posted by Kristen Perry or another game designer. It was posted by Crystin Cox, the “monetization manager”, known for her previous work in developing Maplestory’s cash shop.

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Posted by: Aeonblade.8709

Aeonblade.8709

Not sure how many people are aware, but dyes were originally intended to be unlocked across the entire account. Kristen Perry, who was responsible for designing the dye system, blogged about it in late 2010.

Then, in 2012, a post announced that ArenaNet had changed their mind, and were going to make them unlocked per character. The reasoning given was that they wanted dye unlocks to feel like a part of individual character progression. Oddly enough, this was not posted by Kristen Perry or another game designer. It was posted by Crystin Cox, the “monetization manager”, known for her previous work in developing Maplestory’s cash shop.

Hahahahahahahaha oh my. RIP Customer Service 2012.

I know it’s not funny, but it’s really so bad and such a horrid way to treat the people who pay your paychecks. It’s just so bad I can’t stop laughing.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Leamas.5803

Leamas.5803

Not sure how many people are aware, but dyes were originally intended to be unlocked across the entire account. Kristen Perry, who was responsible for designing the dye system, blogged about it in late 2010.

Then, in 2012, a post announced that ArenaNet had changed their mind, and were going to make them unlocked per character. The reasoning given was that they wanted dye unlocks to feel like a part of individual character progression. Oddly enough, this was not posted by Kristen Perry or another game designer. It was posted by Crystin Cox, the “monetization manager”, known for her previous work in developing Maplestory’s cash shop.

I wasn’t aware of that. Thanks for the info. Not that I planned too, but I certainly won’t be buying more dyes now.

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Posted by: FuriousPop.2789

FuriousPop.2789

+1
I like it!

Would be easier to add a collection for skins wouldn’kitten just like they did for ascended materials…

Dye’s – ofc its a cash shop thing to make it per char rather than per acc – 1 dye X 10 chars – 10 dyes @100 gems each! woot 1000gems for anet…. Greed!

Guess its harder to introduce new colors huh…….sheeeesh.
why am i starting to get the feeling cashnet is starting to change things for the worse…

ooooooooo theres an idea – ascended type dung gear – each dung has different looking ascended gear and they could be sold for 10k tokens each piece – oh wait thats another grind – nah scratch that…

oh how about some daily specials on gemstore with 1 thing from each category on special

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Posted by: Ashen.2907

Ashen.2907

You guys might want to check into the details of the original plans for dyes before getting too upset about the changes mentioned above. The implementation that was scrapped in favor of what we have now was going to be much more restrictive. What we have now is far superior to what was in the works when they were talking about account wide dyes.

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Posted by: Hopeless.5403

Hopeless.5403

I do like the mention of an unlock “reward system” for skins. How they implement this would be interesting and I feel it will be great for all players.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

introduce a new gem store item
lets call it

“transmutation diamond”

upon using it on a weapon / armor,

the following data is saved:
armor / weapon skin
armor / weapon stats
runes / sigils / infusions

free to withdraw the skins / stats / runes sigils infusions and apply to other items.

sell on gem store!!!
profit !!!!

people will tend to be more willing to buy permanent items, not temporary consumables.

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Posted by: Dante.8456

Dante.8456

/AGREE ON DYES BEING ACCOUNT BOUND x99999

I actually believe there should be more gear ‘grind’. Or rather more variety. There isn’t enough to aim for in terms of achievable equipment. It sort of goes crafted exotics/dungeon armour/ascended if you can be bothered. Everyone always has the same stuff, throw out some variety even if its trickier to get!

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Vayne.8563

Vayne.8563

Not sure how many people are aware, but dyes were originally intended to be unlocked across the entire account. Kristen Perry, who was responsible for designing the dye system, blogged about it in late 2010.

Then, in 2012, a post announced that ArenaNet had changed their mind, and were going to make them unlocked per character. The reasoning given was that they wanted dye unlocks to feel like a part of individual character progression. Oddly enough, this was not posted by Kristen Perry or another game designer. It was posted by Crystin Cox, the “monetization manager”, known for her previous work in developing Maplestory’s cash shop.

Ah the short memories of people.

Actually the ENTIRE dye system changed. So you’d get dye seeds and you’ve had to grow them in the old system, but you could only grow one per day, unless you put money into buying plant food from the cash shop. That was FAR FAR greedier than the system they have now.

The whole system changed for the better, not the worse. If the price of me of having dyes not account bound means I don’t have to buy plant food for real money to get more than a single dye a day, I’d say it was a good trade off.

Otherwise you’d have to wait 365 days to get 365 different dyes, assuming every single dye you opened was unique (which wasn’t going to happen). Basically the old way, you’d either have to spend real money, or it would take you years to get all the dyes unlocked.

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Posted by: Gibson.4036

Gibson.4036

Ah the short memories of people.

Actually the ENTIRE dye system changed. So you’d get dye seeds and you’ve had to grow them in the old system, but you could only grow one per day, unless you put money into buying plant food from the cash shop. That was FAR FAR greedier than the system they have now.

The whole system changed for the better, not the worse. If the price of me of having dyes not account bound means I don’t have to buy plant food for real money to get more than a single dye a day, I’d say it was a good trade off.

Otherwise you’d have to wait 365 days to get 365 different dyes, assuming every single dye you opened was unique (which wasn’t going to happen). Basically the old way, you’d either have to spend real money, or it would take you years to get all the dyes unlocked.

No, I remember the dye planting system just fine. I don’t see how it’s relevant. It’s not like making them account bound required a once per day time gate. This isn’t an either/or situation.

I’m honestly not sure what I’d even do with hundreds of dyes. I tend to find the couple I want to use, and get them. And once I acquired a celestial seed, planted it, and waited 24 hours, I’d be able to use it on any character. The old system would have been a pain for “collectors” who feel the need to have every single color on their palate, but the current is a pain for people who want to use them for their actual purpose. You know, customizing their characters.

(edited by Gibson.4036)

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Posted by: Aeonblade.8709

Aeonblade.8709

Not sure how many people are aware, but dyes were originally intended to be unlocked across the entire account. Kristen Perry, who was responsible for designing the dye system, blogged about it in late 2010.

Then, in 2012, a post announced that ArenaNet had changed their mind, and were going to make them unlocked per character. The reasoning given was that they wanted dye unlocks to feel like a part of individual character progression. Oddly enough, this was not posted by Kristen Perry or another game designer. It was posted by Crystin Cox, the “monetization manager”, known for her previous work in developing Maplestory’s cash shop.

Ah the short memories of people.

Actually the ENTIRE dye system changed. So you’d get dye seeds and you’ve had to grow them in the old system, but you could only grow one per day, unless you put money into buying plant food from the cash shop. That was FAR FAR greedier than the system they have now.

The whole system changed for the better, not the worse. If the price of me of having dyes not account bound means I don’t have to buy plant food for real money to get more than a single dye a day, I’d say it was a good trade off.

Otherwise you’d have to wait 365 days to get 365 different dyes, assuming every single dye you opened was unique (which wasn’t going to happen). Basically the old way, you’d either have to spend real money, or it would take you years to get all the dyes unlocked.

I don’t need 365 different dyes, I need 3 or 4 dyes. The new system is far greedier than the old for normal players.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Zypher.7609

Zypher.7609

Going off this suggestion I should just log in to the game and have everything. Sounds good to me.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Anet almost has to make some change because people are simply not going to grind a second piece of Ascended gear just to get have an alternate look — which means they’re often not going to buy a second skin. So every player who grinds out a piece of Ascended gear is potentially money lost for Anet.

(I, for example will probably never put a skin on my Ascended dagger while I have two exotic daggers with identical stats rotting in my inventory: one with a destroyer skin, the other with a sclerite skin.)

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Posted by: MrSilver.5269

MrSilver.5269

Anet almost has to make some change because people are simply not going to grind a second piece of Ascended gear just to get have an alternate look — which means they’re often not going to buy a second skin. So every player who grinds out a piece of Ascended gear is potentially money lost for Anet.

(I, for example will probably never put a skin on my Ascended dagger while I have two exotic daggers with identical stats rotting in my inventory: one with a destroyer skin, the other with a sclerite skin.)

Excellent point!

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Leamas.5803

Leamas.5803

Going off this suggestion I should just log in to the game and have everything. Sounds good to me.

No, what I’m suggesting is that cosmetic items become easier to get and more attainable across the account or for certain other, previously top tier, items to be upgraded to ascended. Dungeon armor for sure and perhaps temple armor. Ascended essentially turns GW2 in to a terrible grind for anyone who wants them. Not everyone has the the time to farm incessantly. I have no illusions of ever pursuing ascended gear unless I get one for a drop. I only get an hour or so to play every day and I want to use that time to actually play the game, go figure, not farm my kitten off. I’m not saying things should be easy of free, but there should be other ways besides farming yourself in to oblivion. The laurel system for rings and amulets is a good example of an alternative. At about a month per item, it’s certainly not near as quick as doing fractals, but is a good reward for “playing” the game. It’s the only reason I do dailies, to get that 1 laurel.

As for color seeds and letting them grow. I’m fine with that as long as the dyes are account bound. I typically only want or need 5-6 colors. There are no logical reasons why dyes should be soulbound. I can see the logic for certain “magical” items being soulbound, but still don’t agree with it.

(edited by Leamas.5803)

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Posted by: Asmodeius.2751

Asmodeius.2751

Agree! i would also like professions be account wide, so i don’t have to re-level them for every character, this is very irritating.

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Posted by: Leamas.5803

Leamas.5803

Agree! i would also like professions be account wide, so i don’t have to re-level them for every character, this is very irritating.

There was a suggestion going around a while back for a separate build tabs so that one could quickly swap between builds (Armor, slot skills, traits, trinkets and weapon sets) similar to how the weapons are now except for full builds. This would allow players to have a PvE build and a WvW build on the same character without having the need to go to a trainer and retrait or picking traits that are kind of in the middle of where they’d like to be. It would promote a lot more build diversity and I think this would achieve most of what you’re after. (It would be a great gold sink too since people could gear multiple sets per character…ANet, are you reading this?)

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Posted by: sorudo.9054

sorudo.9054

the GW1 system is flawless, the armor has a max armor stat per profession and only the looks makes it special, not the stat.
so ascended would only be something for looks, if fine or masterwork has the max stat then sure but don’t make the highest tier superior and so exclusive giving only a small group the big advantage while the rest has to grind for their gear for so long.

Anet said that this game is not going to be a gear grind fest, till they make the GW1 system in GW2 this game has one of the biggest gear grind to date.