WARNING: Do not derail this thread with discussions about armour practicality, video game realism, what you personally think about skimpy armour or the people who wear it, and so on and so forth. It is irrelevant. Multiple perfectly legitimate feedback threads have been trashed as a result of this, and I don’t intend to let it happen with mine.
Problem: Armour diversity and choice is sometimes arbitrarily restricted by character sex.
Suggestion: For future armour sets, keep the following design maxims in mind:
1) The armour set should look aesthetically very similar on both character genders. Minor detail changes are okay, but as an overall rule of thumb, they should look like they belong to same armour set. Key defining features of the armour set should be present on both versions (e.g. if there’s a particular motif, or mantle design, or design shape/flow/pattern going on). If there has to be variation, it would probably be much more appropriate for it to be based on race, because the charr get short-changed so often with humanoid armour basically just stretched to fit them.
2) The armour set should not be more revealing on one gender than it is on the other. Revealing armour is okay. Showing flesh is okay. But keep it generally equalised.
If the concept/design with one armour set for one gender becomes divergent from the other gender’s version based on these two design maxims, split them into separate armour sets. This could mean keeping the variant aside for later release as a separate armour set, or introducing armour set variants in some way, shape or form (discussion on which is welcome).
Why this is important:
- Aesthetic consistency
- Ensuring that players aren’t locked out of armour they might have wanted because it is arbitrarily only available to certain genders
- Ensuring that players don’t feel they have to play a certain race or character sex in order to achieve the non-sex/race-related aesthetic they want for that character
- Avoiding player disappointment when they see one gender’s version of an armour, based on preview pics and marketing and armour icons, but discover they can’t have it on their character because their character is not a man/woman/ or is a male-armour-by-default race.
- Reduce confusion/improve consistency around the male-armour-by-default races, who have in the past been given gendered town clothes for arbitrary reasons, but then only get male armour in other cases, etc. . .
- Given that most revealing armour falls on the female version of a particular set so far, this would also open up a lot more diversity in available male armours, for players who want their boys to be wearing something less restrictive.