General Improvements (particularly in regards to guilds and trading/mail)
in Suggestions
Posted by: Drakonhammer.2148
(edited by Drakonhammer.2148)
in Suggestions
Posted by: Drakonhammer.2148
Here are some suggestions for Guild Wars 2 based upon the concerns of myself and others. While they may not be incorporated into the game, I believe they should at least be taken into consideration.
Duelling: Self-explanatory, allows players to challenge each other to a duel in the PvE world. Good for guild tournaments and letting players test out their skills against their friends and/or strangers.
Face-To-Face Trading: Just like in Guild Wars 1. Allows players to trade with specific people, outside of the auction house. This is good for people wanting to trade with their friends or guild-mates.
Guilds Changes: Change the way representation works so that a player has to represent the same guild on all characters – that way guilds can keep track of who is actually actively taking part in the guild and who is not in a more efficient manner. This would help promote players sticking with a particular guild and allow guilds to more easily become tight-knit, active communities.
-Allow the guild leader to set the precise withdrawal amounts for all ranks from the guild stash/vault. This would reduce the amount of stealing and reward faithful members at the same time.
-Allow the guild leader to set which ranks can invite members to the guild – this would be beneficial as it would allow the guild leaders to manage membership amounts and prevent re-inviting of members who were kicked for misbehaving.
-Ability to change rank colour/chat colour in guild chat – allows guild members to distinguish between who is an officer and who is not more easily. Makes it easier to see if any officers are online if the assistance of one is required.
-Create a private officer chat feature for guilds. The guild leader would be able to select which ranks can view/talk in this chat.
-Add in the ability to write a guild description. This would work like the MOTD, except it would be separate and only viewable via the guild roster. That way the guild leader can put links to the guild website and voice chat server information there, while having the MOTD available for more immediate information – such as information about upcoming guild events and such.
Inspection: Allow players to inspect other players’ weapons/armour. Simply a useful feature that allows people to find out the name of items they like the look of and to compare their gear with another players’.
Strong Current Pop-Up: Remove this pop-up as it breaks immersion, but leave the currents that push players back to shore in. They will realize soon enough that they cannot swim out further and that way a potential immersion breaker will no longer irritate players simply exploring underwater.
Mail Changes: Cash-On-Delivery – Basically, players can set a C.O.D. amount for their mail if sending items – the receiver then has to pay the C.O.D. amount if they want to receive the items included in the mail. If not, they simply hit the ‘return’ button and the mail is returned to the sender.
-Separate folder for NPC mail – would be convenient and allow for easy browsing.
NPC chat changes – needs to appear as a different colour and be able to be turned on/off. Currently there is no way to, at a glance, distinguish between NPC dialogue and player dialogue.
Thief Downed-Stealth Skill — immensely useful in SPvP, however rather lacking in PvE is the monsters simply stand over you and wait for it to wear off. As such, in PvE it achieves absolutely nothing. Not sure how exactly it should be changed, but perhaps having the mobs move away further (properly, not what they do currently – which involves walking away painfully slowly and then just turning around immediately once it wears off) or having it apply a blind to prevent them from instantly finishing you off afterwards would help.
Thank you to anyone who has read through this and provided feedback on my suggestions, I hope they are at least worth considering.
(edited by Drakonhammer.2148)
in Suggestions
Posted by: TottWriter.8591
A couple of points – Guild leaders can already decide which ranks can invite members, along with who can deposit/withdraw from the guild bank.
As for forcing all characters to represent the same guild – doesn’t that rather defeat the point of multiple guilds? You say you are in favour of it and then say something which appears to contradict that. I’m not sure I follow your point, could you explain it a little more clearly?
Personally I don’t see a problem with the way multiguilding works now, though a “last online/representing” timestamp would be helpful to distinguish between people who are inactive and people who simply log in at different times to you.
I believe ANet mentioned in the past that they had staff looking into dueling, and as a feature that would likely be added post-release. NPC chat can also be turned off by clicking the options icon in the corner of the chat window. It’s one of the toggle options there.
in Suggestions
Posted by: Chientueur.8013
I like these ideas, I thoroughly argree with the face to face trading, as well as COD. This makes private trading much easier and safer
in Suggestions
Posted by: Drakonhammer.2148
A couple of points – Guild leaders can already decide which ranks can invite members, along with who can deposit/withdraw from the guild bank.
As for forcing all characters to represent the same guild – doesn’t that rather defeat the point of multiple guilds? You say you are in favour of it and then say something which appears to contradict that. I’m not sure I follow your point, could you explain it a little more clearly?
Personally I don’t see a problem with the way multiguilding works now, though a “last online/representing” timestamp would be helpful to distinguish between people who are inactive and people who simply log in at different times to you.
I believe ANet mentioned in the past that they had staff looking into dueling, and as a feature that would likely be added post-release. NPC chat can also be turned off by clicking the options icon in the corner of the chat window. It’s one of the toggle options there.
In response:
To your first point, that is true – but there is a difference between giving the privilege to invite members and full control over lower ranks. Currently there is no separation, anyone who is able to invite new members can also control anyone of a lower rank than they are.
As for deciding who can deposit and withdraw, that is true yes – but, you cannot edit the exact withdrawal amounts. This means you either reserve withdrawing items to certain ranks which may lead to unfair distribution based upon personal bias or you give it to all ranks, but have to hope no one ninjas all the guild’s items/gold. Frankly the latter is not a risk I would like to take as a guild leader, but the former is not a proper solution either.
The ability to still join multiple guilds is so that they can switch at ease when they move on, as they can simply move all their characters to the new guild. Nowhere do I recall saying I was in favour of multiple guild representation. I’ve now edited that part to make it more clear.
Personally I feel having multiple guilds detracts from the whole point of having a dedicated guild – rather than members being dedicated to one guild and trying to build up community with their fellow guildmates, for the most part they drift between several and never truly contribute to any one in particular. While there are exceptions to this rule, in my opinion there are simply not enough exceptions for it to be worth having multiple guilds per player.
As for NPC chat, what you’re saying completely misses the point – I merely want a way for it to be easy to distinguish when a player whispers you or posts a message in general chat, while still being able to read what NPCs have to say. Merely turning off NPC dialogue is not a good solution to this problem and I’m sure anyone who has gone through the cutscenes in the personal story can agree that a simple way to distinguish between NPC/player messaging (preferably by colour) would be useful.
Thank you for the information in regards to dueling however, as I was unaware they were looking into it. Nevertheless I will leave that suggestion there as it has not yet been confirmed/implemented.
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