I feel silly because I posted this under the WvW Collaborative Development thread without realizing it. The suggestions below are for the game as a whole.
1. Permanent content: An exhausting amount of time and effort is put into Living Story content. It’s available for such a short period of time and then it disappears into the mists. Please afford me the opportunity to revisit the things I’ve enjoyed so much.
2. Dual Trait / Armor Sets: As important in PvE as it is in WvW or SPvP… I change my play style based on my activity. Having to reallocate traits to the same few types I use is tedious. Along with changing roles comes changing gear to better suit the current trait allocation.
3. Instanced Large Scale Events: World boss fights are incredible. Some are exceptionally challenging and require a great deal of coordination (i.e. Tequatl). It only takes one person to kitten their pants, though, and everyone participating in the event has to wear diapers. In fairness, the players that want to put forth the effort to tackle tougher objectives deserve the opportunity to segregate themselves from those that choose to go AFK or otherwise fail to be productive.
4. More Strategy / Tactics: The Living Story dungeons that introduced fight mechanics as the dungeon progressed were phenomenal! More of that, please. If I could play the dungeon from Flame & Frost repeatedly, I’d do it for unreasonable amounts of time.
5. Overflow Management System: The overflow system, in its current state, is a “bandaid”, at best. The district system used in GW1 would be a welcome addition to the game in lieu of how overflows are managed. Thanks for reading!
Phunktastic – Mesmer of The Legendary High Council [TlhC]
North America, Sorrow’s Furnace
1: SAB returned, halloween returned. It is likely that the bazaar will return and dragonbash will return. The molten alliance dungeon and the first aetherblade dungeon are being made into fractals. So yip they are listening.
2: +1
3: No, thats raid content. The problem I have with that is that it makes elitism. you allready see that in e.g. dungeons. Rangers are not welcome. not because the class is bad, but the class attracks lesser silled players (though there are very good rangers). I know afk-ers during tequatl is annoying like hell, but it can be overcome and its not such a big issue as some people are making it last monday I participated in an organised run and there where only 4 corpses permanently there. And who are you to judge when someone is productive?
4: see my asnwer to 1, its going to happen. off course for a fractal it has to be shortened. But I do hope that trap room and the final fight off the molten alliance will make tit to that fractal.
5: I actually agree with you but on the prohibition it is on a per server basis AND when creating a second district the eventtimers are copied.
Arise, ye farmers of all nations
Arise, opressed of Tyria!