Get Rid of Condition Removal on Thieves.
From my experience it doesn’t clear all conditions on em each time they cloak, but I’m not sure as I don’t play a thief.
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
only the heal removes conditions which are bleed, burning or poison. Unless you specced enough to get the trait which removes 1 condition every 3 seconds of stealth, which is a whole stealth cycle for a thief.
Oh yeah that’s fair, remove a key trait line and probably the best condition removal on the Thief class.
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
Give those other classes the ability to vanish and run away and we’ll call it even. :P
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
Give those other classes the ability to vanish and run away and we’ll call it even. :P
Lets just make all classes the same ….
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
Give those other classes the ability to vanish and run away and we’ll call it even. :P
Lets just make all classes the same ….
Nah, just make thief the OP one that will do. And when thief can’t kill ele D/D now, let’s nerf ele so thief will remain the top.
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
Give those other classes the ability to vanish and run away and we’ll call it even. :P
Lets just make all classes the same ….
Nah, just make thief the OP one that will do. And when thief can’t kill ele D/D now, let’s nerf ele so thief will remain the top.
..
Leave my ele out of this -_-
If they take out remove condition when you cloak, it might actually be possible to kill a competent one.
Remove warrior’s condition removal on shout, remove all condition removal on heal #6 ability, remove ele’s cleanse on water attunement, etc etc.
Give those other classes the ability to vanish and run away and we’ll call it even. :P
Lets just make all classes the same ….
Nah, just make thief the OP one that will do. And when thief can’t kill ele D/D now, let’s nerf ele so thief will remain the top.
..
Leave my ele out of this -_-
Ele is supposed to be king of versatility. Of course it has to be included in every balancing discussion.
The idea that everyone needs condition removal beyond skill 6 is what is wrong. the thief should be incapable of it. With every other tool the thief currently has, condition removal should not be in their natural bag of tricks.Conditions should be their absolute bane, a guarenteed way to keep them locked down if they don’t make proper use of their sole removal (and fail to slot the utility that gets them out of snares if they choose to get into risky pvp fights).
Yes, I have a thief, yes our stealth IS that powerful when in the right hands that our ability to remove conditions needs to be gotten rid of across the board. EVERY PvP build has the trait to get rid of conditions within stealth, it is far too usefull to get freebie removals doing what you would anyway.