(edited by ThePahkage.2684)
Get loot/rez/talk off same key
I have asked for this many times. It is INSANE trying to gather loot during a battle and constantly be accidentally talking to NPCs, reviving, or harvesting.
There have been times in my storyline where there is a large group of NPCs around, and I have had to physically maneuver my position and my camera angle and then fight to try to mouse-click the object I want to target.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
simple interface additions should be taken care of ASAP
we the gamers are subject to deficient user interface commands and our stress levels suffer greatly.
one coder simply taking the time to fix this would alleviate 120712963186310731 instances of frustration by the gaming populace.
Many topics already asking for this, and couldn’t agree more. I’d rather some of the devs spend a little more time fixing the problems with the game, such as this, than adding so much new content each month.
Please, give us multiple keys to bind to speech, interacting with environment, rezzing, looting, etc.
Geeez. Yes please do this. So annoying to try to loot something and end up talking to or rezzing an NPC. In fast combat I loot while fighting. It gets automatic to hit the button when you it come up on your screen. Rezzing others by accident in the middle of a fight can get you killed. Its annoying to have the NPC chat panel cover your screen as well as accidentally picking up environmental weapons or harvesting
An example where this has applied to me, I’m on the bonus level, Jade Maw of fractals.
A player is downed near a crystal. I’m targeted by the boss. I’ve used up all my dodge/evade skills. So I must pick up a crystal or I will be downed. Well I get near the downed teammate who is next to a crystal. I press my F key, and instead of getting crystal, I start reviving.
Then I start trying to jerk my character away from reviving by spamming keys, anyways it all ends with a bunch of key spam and then I get downed.
Really, make separate binds for looting and reviving ideally. Then there’s other environment interactables.