Get rid of Quickness and The Downed State.

Get rid of Quickness and The Downed State.

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Posted by: Archonis.7249

Archonis.7249

I know that this isn’t going to mean much to ANet and they most likely won’t remove them, but I just have to say from my time in Beta till now. I have always seen these two mechanics are game breaking and cause a lot of balance issues and I was curious is if others see this the same way?

PvE I don’t see much issue with the Downed State, but once again Quickness just kind of makes encounters very trivial.

SPvP and WvW Both of these create such an imbalance for certain builds. Like Quickness with the Thief burst opener, Warrior’s 100b-Eviserate opener and etc just make already powerful abilities/openers over the top. The downed state in SPvP, well. It is too easy to pick people back up. You can out play 2-3 people in SPvP, but math will win at the end. I can’t count how many times I have lost to 2-3 downed players that I put there in the first place, either by them rezzing them right before my stomp or they just whittle away at me as I am dispatching their friends. I guess my proposal would be to the downed state if they were to not remove it would be to make it take longer or have the channel break upon being damaged.

I just feel like something needs to be done with these two things for the health of the game.

“Society is a madhouse, whose wardens are the police and the officials.”

Get rid of Quickness and The Downed State.

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Posted by: Jrunyon.3012

Jrunyon.3012

I love the way quickness was implemented in this game, it’s useful, but not over the top OP.
I come from a game where 5 attacks per second was the meta, and you had to spend hundreds of dollars to achieve it. The system we have now is a blessing compared to that.

I agree with you about the downed state though, I like it in PvE, but sometimes it just gets annoying in sPvP or WvW when you get one down and move on to the other one, but the other dude’s chucking rocks at you, which actually do quite a bit of dmg.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Get rid of Quickness and The Downed State.

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Posted by: mugen.4763

mugen.4763

I’m guessing u’r talking about Perfect World. Some classes in that game were able to maintain a form of quickness which can kill someone in seconds. I like how theres high risk for using readily available quickness in this game and its very short duration.

Mugen Tsukuyomi [ABC]
Sorrow’s Furnace

Get rid of Quickness and The Downed State.

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Posted by: Jrunyon.3012

Jrunyon.3012

I’m guessing u’r talking about Perfect World.

Good guess.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Get rid of Quickness and The Downed State.

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Posted by: SSalp.6423

SSalp.6423

I love the downed state and quickness. But I’m a mesmer so yea^^
Downed state as mesmer is OP compared to other classes, not just because of the confunsion (autoattack), stealth and clone (nr2 downed skill) and insane spike dmg (Illusionary rogue) but also because of clones you created before going down. As mesmer downed state is a blessing.
Oh and also time warp ftw

Immotal Kingdom[KING] – Desolation

Get rid of Quickness and The Downed State.

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Posted by: marnick.4305

marnick.4305

Downed in general is awesome. Feels a lot like a last effort to remain alive, like DnD where you only died after hitting -10 hp. In between there’s a struggle to stay alive.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto