Get rid of magic find stat on gear
Not sure why MF gear is such an issue. There are still people running dungeons with relatively low-level blues equipped.
I have a full set of exotics with MF set — sure its not the optimal build for damage output, but why do I have to have an optimal build anyways? This isn’t WoW. There is no item level stat-checks which represents capability of a player.
Some people don’t care as much about loot, and want to see their big numbers.. Others like to get loot, with reduced numbers. I have never had any problem in any dungeon I have ran, despite my MF gear.
I see no problem. Except that drop rates are still too low
I do agree with reworking the system tho. Having a better reward for teamwork would be awesome.
Im for removing this stat from the game completely. There is food that increases MF. And it doesn’t affect other people.
I don’t want to run the dungs with people who are leeching. If they want loot, they can go and farm t on their own. I don’t like when my time is wasted by other people.
They’re not going to remove it because you don’t like it. There are those that do like it and use it (They don’t just use it in dungeons to troll, it does have a use in the world). Drop the elitist attitude that everyone should have the gear you want them to and just play. If you’re so concerned, just ask and have them show you.
We are sworn together by our blood…
If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…
Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.
If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…
Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.
Leeching a little is still leeching.
But removing MF won’t happen. That’s why I suggest to average the MF stat for all party members instead.
If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…
Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.
Leeching a little is still leeching.
But removing MF won’t happen. That’s why I suggest to average the MF stat for all party members instead.
Leeching is still a little leeching? So as skill defficiency, newer players, players with arthritis, colour blinded players, etc etc. fact is these maybe more leeching than MF. don’t you suppose to ban these people too?
But if you are proposing for such a player base butchery, aren’t you more selfish than others simply wanting to play with Mf gear?
Mf gear still have stats that sustain enough dmg anyways, One would know if they are skilled enough to dodge and play.
MF is part of the game. The horrible drop rates and rewards justify this as some kind of balance.
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969
AGREE. MF gimps your build any way you cut it. If you are farming solo in world thats one thing but when you bring this into an instance and put more burden on others thats another thing – especially when you pocket yellows and those who worked hard to kill the boss etc. get stuck with worthless garbage.
Listen, it’s pretty simple and that’s what many players believe :
- if you are bad or freshly 80 and so badly geared : the reason you aren’t contributing as much as you could is mostly not your fault
- if you specifically geared up in MF instead of Berserk (a lot more DPS contributed) or Knight (safer for you so less risk for the party), you are voluntarily contributing less for your own benefit.
It’s exactly the same as some player removing his armor at the start of the dungeon because he doesn’t want to pay for repair costs.
If I had the choice, I’d rather take a bad player in bad gear than a good player in MF gear because the bad player is more honest with his party mates.
+1, remove that kitten from the game, its just crap and a burden at any game
MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol
Commander Skigoboom: 80 – Engi
Protocol WvW Lead [PRO] Dragonbrand
MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol
Ah, the denial phase :p
Everyone should use MF gear I guess. After all, if you can leech my party, why can’t I leech it too? Then I’ll start using that new fractals MF/Vitality/Toughness set cause I don’t want to die either. What? You are complaining? Man up, it’ll only be 4-5 minutes more in the run, nothing to worry about!
By some of these arguments, it sounds like if one person takes it, it’s a problem. But if everyone else took it too, then MF would not be a problem. Everyone would then end up having to compensate anyway.
By all means though, don’t gimp yourself too hard, compensate with food to get that 100% instead of being all 100% MF armour.
“IT’S THE RED WIRE!”
MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol
If you pick up an MF set you are losing 1 stat from your gear. which means it effects your character, and therefore hurts your team.
It’s not a matter of “getting better” it’s a matter of selfishness.
(edited by Kahrgan.7401)
Don’t get rid of MF; I make a lot of money selling MF stuff on the TP to mugs who believe it makes a difference.
Therefore I may take some time replying to you.
For those who’ve not seen it yet…
http://wiki.guildwars2.com/wiki/Magical_Infusion
Ascended Infusion – 20% MF – cost 20 Laural ea
I personally don’t care either way, since I’m more interested in Cleric’s or Knight’s gear these days anyway (both of which are missing on Ascended IIRC – though its still just rings/amulet, so may be fine for other stuff there).
Edit – I’m also far more interested in these two anyway:
http://wiki.guildwars2.com/wiki/Gilded_Infusion – 20% gold from monsters
http://wiki.guildwars2.com/wiki/Karmic_Infusion – 15% Karma
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
(edited by Sungak Alkandenes.1369)
For those who’ve not seen it yet…
http://wiki.guildwars2.com/wiki/Magical_Infusion
Ascended Infusion – 20% MF – cost 20 Laural eaI personally don’t care either way, since I’m more interested in Cleric’s or Knight’s gear these days anyway (both of which are missing on Ascended IIRC – though its still just rings/amulet, so may be fine for other stuff there).
Edit – I’m also far more interested in these two anyway:
http://wiki.guildwars2.com/wiki/Gilded_Infusion – 20% gold from monsters
http://wiki.guildwars2.com/wiki/Karmic_Infusion – 15% Karma
Way to go A-Net!
Instead of removing MF they added two more “selfish” upgrade stats. We’ll be seeing threads asking for the removal of those stats too!
Oh BTW,
I’m a full MF Set user without a back up set! ROFLMAO!
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior
It should be an addition to your gear, not a replacement of one of important stats.
Like enchanting your gear with MF or something, without losing other stats.
ah good days the ones without stats on armors…
and btw i think the dungeon are all for the loot and not for the dps. and also i have a condition build so the berserker equipment would actually reduce my performance… i sometimes use magic find in dungeon with food or runes don’t use explorer set because 18% total of magic find is too low to be worthy, but that’s me, if someone want to run a dungeon in full magic find set with me and my group is more than welcome (especially when grouping is so difficoult to find).
tonight i had a magic find run in 4 with guild mates in fractal level 9 and we did good.
i suppose in fractal lv 40 this would not possible, i don’t know
Join the Rainbow Pride
Agreed. Magic Find is a terrible design element, and it has got to go.
The natural drop rates are artificially lowered across the board for all players, simply because MF exists. It’s not that MF-geared players are getting extra rewards — it’s that the rest of us are being penalized.
It discourages players from maximizing their character’s potential and making the most of their chosen build. MF can’t just be subbed in for any stat you like, and it doesn’t affect all roles, builds, and professions equally. A challenging, fair, well-balanced game will require players to make the most of what resources they have — not squander 1/3 of their gear’s effectiveness on impractical, meta-game nonsense.
Players of truly superior skill should find greater reward in the fact that they can clear more content when playing to the best of their ability — they don’t need to simply get paid more for mimicking the lowest common denominator.
Making Magic Find group-wide goes a long way in softening the ill sentiments toward dungeon MF leechers, but it still doesn’t address the greater issue of low drop rates in general. Furthermore, how do you implement such a thing? You can’t just have all Magic Find shared without limitations, or you’ll see parties of all 5 players in MF gear with ridiculous drop rates. I’ve seen suggestions that MF should be divided evenly across all group members, though this greatly diminishes how worthwhile that is for any individual.
I have also seen a suggestion that the highest amount of Magic Find on a single player should apply to each group member. This sounds good, but you risk redundancy if more than one group member is geared for MF.
I would much rather just see Magic Find eliminated from the game at large, and perhaps confined to a group-specific option for particular dungeon runs. Instead of MF being something you invest into your gear, it’s more of a difficulty setting you can choose at the start of a dungeon. The group can vote on what to set it to: 10%, 20%, 30%, and so on — and the higher you go, the greater your Magic Find for that run, but the lower your character’s stats. Either all your stats get lowered evenly, or it’s just understood that the third stat on all your gear will be affected.