Get rid of magic find stat on gear

Get rid of magic find stat on gear

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Posted by: Kahrgan.7401

Kahrgan.7401

It is a completely selfish stat, that goes against the whole point of the game, “teamwork”.

I as a player shouldn’t feel compelled to be selfish to be rewarded more than the next person.

I have always tried to avoid Magic Find stats on my gear, and have the worst luck when im not wearing it… Recently I have donned my MF gear and set myself into dungeons, not helping my team as much as I could to get more loot. Low-and-behold, I find myself getting rares, and more loot more often, making 2-3x the money I did before.

Please, get rid of this stat, and re-adjust loot parameters to reword players for their teamwork and effort, NOT LUCK AND SELFISHNESS.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: Onichi.4073

Onichi.4073

Not sure why MF gear is such an issue. There are still people running dungeons with relatively low-level blues equipped.

I have a full set of exotics with MF set — sure its not the optimal build for damage output, but why do I have to have an optimal build anyways? This isn’t WoW. There is no item level stat-checks which represents capability of a player.

Some people don’t care as much about loot, and want to see their big numbers.. Others like to get loot, with reduced numbers. I have never had any problem in any dungeon I have ran, despite my MF gear.

I see no problem. Except that drop rates are still too low

I do agree with reworking the system tho. Having a better reward for teamwork would be awesome.

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

Im for removing this stat from the game completely. There is food that increases MF. And it doesn’t affect other people.

I don’t want to run the dungs with people who are leeching. If they want loot, they can go and farm t on their own. I don’t like when my time is wasted by other people.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

They’re not going to remove it because you don’t like it. There are those that do like it and use it (They don’t just use it in dungeons to troll, it does have a use in the world). Drop the elitist attitude that everyone should have the gear you want them to and just play. If you’re so concerned, just ask and have them show you.

Royal Blood Oath:
We are sworn together by our blood…

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Posted by: Skar Hand.5037

Skar Hand.5037

If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…

Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.

I need to be able to dodge and leave a clone behind at work/home.

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Posted by: stof.9341

stof.9341

If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…

Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.

Leeching a little is still leeching.

But removing MF won’t happen. That’s why I suggest to average the MF stat for all party members instead.

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Posted by: Coltz.5617

Coltz.5617

If your pug team is so streamlined that losing a few seconds(couldn’t POSSIBLY be more than 2 minutes) to decreased DPS, then kick anyone with a luck sigil…

Seriously, if you are failing runs because people have MF gear as opposed to non, it is a skill issue, not a MF issue. The only thing MF gear does is lower DPS a tad. That is hardly leeching.

Leeching a little is still leeching.

But removing MF won’t happen. That’s why I suggest to average the MF stat for all party members instead.

Leeching is still a little leeching? So as skill defficiency, newer players, players with arthritis, colour blinded players, etc etc. fact is these maybe more leeching than MF. don’t you suppose to ban these people too?

But if you are proposing for such a player base butchery, aren’t you more selfish than others simply wanting to play with Mf gear?

Mf gear still have stats that sustain enough dmg anyways, One would know if they are skilled enough to dodge and play.

MF is part of the game. The horrible drop rates and rewards justify this as some kind of balance.

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969

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Posted by: Icecat.4528

Icecat.4528

AGREE. MF gimps your build any way you cut it. If you are farming solo in world thats one thing but when you bring this into an instance and put more burden on others thats another thing – especially when you pocket yellows and those who worked hard to kill the boss etc. get stuck with worthless garbage.

GW2 mods can fuck it up their cock sucking asses – Sieg heil you nazi fuckers

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Posted by: stof.9341

stof.9341

Listen, it’s pretty simple and that’s what many players believe :

- if you are bad or freshly 80 and so badly geared : the reason you aren’t contributing as much as you could is mostly not your fault
- if you specifically geared up in MF instead of Berserk (a lot more DPS contributed) or Knight (safer for you so less risk for the party), you are voluntarily contributing less for your own benefit.

It’s exactly the same as some player removing his armor at the start of the dungeon because he doesn’t want to pay for repair costs.

If I had the choice, I’d rather take a bad player in bad gear than a good player in MF gear because the bad player is more honest with his party mates.

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Posted by: Erebus.7568

Erebus.7568

+1, remove that kitten from the game, its just crap and a burden at any game

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Posted by: NoizeMaker.8367

NoizeMaker.8367

MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol

Commander Ovi Bell: 80 – Guardian
Commander Skigoboom: 80 – Engi
Protocol WvW Lead [PRO] Dragonbrand

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Posted by: stof.9341

stof.9341

MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol

Ah, the denial phase :p

Everyone should use MF gear I guess. After all, if you can leech my party, why can’t I leech it too? Then I’ll start using that new fractals MF/Vitality/Toughness set cause I don’t want to die either. What? You are complaining? Man up, it’ll only be 4-5 minutes more in the run, nothing to worry about!

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Posted by: Garrus.5089

Garrus.5089

By some of these arguments, it sounds like if one person takes it, it’s a problem. But if everyone else took it too, then MF would not be a problem. Everyone would then end up having to compensate anyway.

By all means though, don’t gimp yourself too hard, compensate with food to get that 100% instead of being all 100% MF armour.

Traxus Ironsmoke – Iron Legion Engineer
“IT’S THE RED WIRE!”

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Posted by: Kahrgan.7401

Kahrgan.7401

MF doesn’t effect a build or character in away that it will hurt the so called “team” Stop whining and get better lol

If you pick up an MF set you are losing 1 stat from your gear. which means it effects your character, and therefore hurts your team.

It’s not a matter of “getting better” it’s a matter of selfishness.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

(edited by Kahrgan.7401)

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Posted by: Mungrul.9358

Mungrul.9358

Don’t get rid of MF; I make a lot of money selling MF stuff on the TP to mugs who believe it makes a difference.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

For those who’ve not seen it yet…

http://wiki.guildwars2.com/wiki/Magical_Infusion
Ascended Infusion – 20% MF – cost 20 Laural ea

I personally don’t care either way, since I’m more interested in Cleric’s or Knight’s gear these days anyway (both of which are missing on Ascended IIRC – though its still just rings/amulet, so may be fine for other stuff there).

Edit – I’m also far more interested in these two anyway:
http://wiki.guildwars2.com/wiki/Gilded_Infusion – 20% gold from monsters
http://wiki.guildwars2.com/wiki/Karmic_Infusion – 15% Karma

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

(edited by Sungak Alkandenes.1369)

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Posted by: Ravion Hawk.4736

Ravion Hawk.4736

For those who’ve not seen it yet…

http://wiki.guildwars2.com/wiki/Magical_Infusion
Ascended Infusion – 20% MF – cost 20 Laural ea

I personally don’t care either way, since I’m more interested in Cleric’s or Knight’s gear these days anyway (both of which are missing on Ascended IIRC – though its still just rings/amulet, so may be fine for other stuff there).

Edit – I’m also far more interested in these two anyway:
http://wiki.guildwars2.com/wiki/Gilded_Infusion – 20% gold from monsters
http://wiki.guildwars2.com/wiki/Karmic_Infusion – 15% Karma

Way to go A-Net!

Instead of removing MF they added two more “selfish” upgrade stats. We’ll be seeing threads asking for the removal of those stats too!

Oh BTW,

I’m a full MF Set user without a back up set! ROFLMAO!

Head of the Order of the Iron Ravens [OoIR]
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior

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Posted by: Shifted.6912

Shifted.6912

It should be an addition to your gear, not a replacement of one of important stats.
Like enchanting your gear with MF or something, without losing other stats.

Get rid of magic find stat on gear

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Posted by: Amadan.9451

Amadan.9451

ah good days the ones without stats on armors…
and btw i think the dungeon are all for the loot and not for the dps. and also i have a condition build so the berserker equipment would actually reduce my performance… i sometimes use magic find in dungeon with food or runes don’t use explorer set because 18% total of magic find is too low to be worthy, but that’s me, if someone want to run a dungeon in full magic find set with me and my group is more than welcome (especially when grouping is so difficoult to find).
tonight i had a magic find run in 4 with guild mates in fractal level 9 and we did good.
i suppose in fractal lv 40 this would not possible, i don’t know

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Join the Rainbow Pride

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Posted by: Fyrebrand.4859

Fyrebrand.4859

Agreed. Magic Find is a terrible design element, and it has got to go.

The natural drop rates are artificially lowered across the board for all players, simply because MF exists. It’s not that MF-geared players are getting extra rewards — it’s that the rest of us are being penalized.

It discourages players from maximizing their character’s potential and making the most of their chosen build. MF can’t just be subbed in for any stat you like, and it doesn’t affect all roles, builds, and professions equally. A challenging, fair, well-balanced game will require players to make the most of what resources they have — not squander 1/3 of their gear’s effectiveness on impractical, meta-game nonsense.

Players of truly superior skill should find greater reward in the fact that they can clear more content when playing to the best of their ability — they don’t need to simply get paid more for mimicking the lowest common denominator.

Making Magic Find group-wide goes a long way in softening the ill sentiments toward dungeon MF leechers, but it still doesn’t address the greater issue of low drop rates in general. Furthermore, how do you implement such a thing? You can’t just have all Magic Find shared without limitations, or you’ll see parties of all 5 players in MF gear with ridiculous drop rates. I’ve seen suggestions that MF should be divided evenly across all group members, though this greatly diminishes how worthwhile that is for any individual.
I have also seen a suggestion that the highest amount of Magic Find on a single player should apply to each group member. This sounds good, but you risk redundancy if more than one group member is geared for MF.

I would much rather just see Magic Find eliminated from the game at large, and perhaps confined to a group-specific option for particular dungeon runs. Instead of MF being something you invest into your gear, it’s more of a difficulty setting you can choose at the start of a dungeon. The group can vote on what to set it to: 10%, 20%, 30%, and so on — and the higher you go, the greater your Magic Find for that run, but the lower your character’s stats. Either all your stats get lowered evenly, or it’s just understood that the third stat on all your gear will be affected.