Give A Magic Find Bonus Based On Achievement Score

Give A Magic Find Bonus Based On Achievement Score

in Suggestions

Posted by: Quorum Of Four.6837

Quorum Of Four.6837

Suggestion
So I want to recommend that a magic find bonus be attached to the account achievement score. I believe this has a number of benefits and I can’t think of any drawbacks. It would be easy to implement and have a large payout in terms of benefit to players.

The Problem
The current implementation of Magic Find is rather obnoxious for players to deal with as they must sacrifice an entire stat pool to get better loot. Even worse it severely limiting on what builds a player can use as they are limited to choosing between (power/precision/magic find) or (power/condition damage/magic find) gear. Outside of pure farming, it is incredible hard to justify equipping magic find gear for anything as it doesn’t affect chests or the mystic forge. Between the sacrifice of an entire stat pool and the limitations on build optimizations; the current implementation of magic find just isn’t “fun,” in fact it’s large detrimental to the amount of fun a player is having.

The Solution
If we were to give a magic find stat to players derived from a players achievement score, we can remove the magic find armor set from the game and gain a number of immediate and long term benefits.

The Benefits
*First players now have incentive to explore the world of GW2 more thoroughly to gain achievement score.
*Achievement hunting becomes a worthwhile activity and increases the lifetime of the game and the play time of the player. Players are hence encouraged to experience more content in the process of achievement hunting, thus making them play longer and burn out slower.
*Daily, Monthly, and Event Rewards gain similar boon to their appeal as players complete them they gain their small magic find bonus.
*Over time a player’s achievement score begins to act as a veteran reward, the longer a player plays the larger the magic find bonus they acquire.
*Real Money Traders and Chinese Gold Farmers are similarly hindered as their accounts are often banned keeping their magic find significantly reduced compared to real players.
*As players build up their achievement score the pressure to equip magic find gear diminishes allowing them to equip and play their characters however they want.

The How
There is between 3500-4000 Achievement points in the game at the moment (before counting daily and monthly rewards). The Average player has about 1200 achievement points and the more hardcore players have around 2000 achievement points.

If each point of Achievement Score gave a .01% bonus to magic find, then players would gain an immediate magic find boost of 12-22% and could get up to about a 40% bonus if they did every achievement in the game (before monthlies and dailies). At that level it’s a nice freebie, but it’s not a huge help to players trying to free themselves from the burden of magic find.

If you’re looking at the long term were talking about players being able to earn a 3% magic find bonus a month or 37% a year if you did your daily and monthly every day for a year.

Daily and Monthly Reward Calculations
Monthly Achievement Score: 44 points (Average)
Daily Reward: 9 pts x 30 days = 270
Monthly Total 314 pts = 3.14% Magic find bonus
Yearly Total 3768 pts = 37.68%

Now if we made the first 1000 achievement points worth .1% and the subsequent achievement points worth .01% we end up with players gaining an immediate 100-110% Magic find boost, which roughly replaces the current magic find bonus accumulated by Armor, Jewelry, and Runes.

Current Magic Find Bonus
Armor 3% x 6 =18%
Weapon = 3%
Jewelry 7% x 5 = 30%
Runes (Pirate, Noble, Scavenger, Traveler) = 50%
Total 101%

This would allow us to remove the stat bonus from armor, but maintain it for Food, Boosts, Banners, WvW Bonus, and Guild Bonus.

End Result
You’re looking at removing the magic find stat from existing armor and the average active player gaining the relevant equivalent bonus immediately. Overtime you’re looking at active players getting about a 15-30% magic boost a year. Players could then gear and spec as they pleased without worrying about stacking magic find.

Current Achievement Points in the game…
Slayer – 622
Hero – 395
PVP Conqueror – 662 + Several nobody has unlocked
Explorer – 430, +(4) Legendary achievements nobody has unlocked
Fashion – 64 + 20 +(3) Emperor’s New Wardrobe Achievements nobody has unlocked
Weapon master – 209
Community – 237
Hall Of Monuments – 20
WvW – 496 +(16) est 15 each (240)
Activities – 179
Jumping Puzzles – 420
Special Events/Halloween – 126
Bosses – 80pts

Give A Magic Find Bonus Based On Achievement Score

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Posted by: Storm of the Ages.9076

Storm of the Ages.9076

This reminds me of the diablo MF “fix” and I am not a fan. The only thing this system would accomplish would be to further cripple the casual player which is not part of Anet’s agenda.

Give A Magic Find Bonus Based On Achievement Score

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Posted by: Azaziel.3608

Azaziel.3608

Achievement score it’s the game score, and it shouldn’t be used for anything else than to keep track of how well you’re doing and/or compare to others…IMO

Give A Magic Find Bonus Based On Achievement Score

in Suggestions

Posted by: Quorum Of Four.6837

Quorum Of Four.6837

This reminds me of the diablo MF “fix” and I am not a fan. The only thing this system would accomplish would be to further cripple the casual player which is not part of Anet’s agenda.

please elaborate how you believe it cripples a casual gamer rather than rewards them for playing.

Give A Magic Find Bonus Based On Achievement Score

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Posted by: GADefence.5634

GADefence.5634

“please elaborate how you believe it cripples a casual gamer rather than rewards them for playing.”

. . .

If someone has to explain why achievement point you gain from from mass dungeon clearing, grinding (weapon skills/dailies) and completing the game 100% is going to adversly affect a casual who won’t have as many points as you then I can’t really think of a better explanation to you. Making them consumable is superior to making them passives.

Give A Magic Find Bonus Based On Achievement Score

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Posted by: Topher.1684

Topher.1684

IMO have it so every 100 achievement points gives you a legendary.

Leave my nerd points alone please.

Give A Magic Find Bonus Based On Achievement Score

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Posted by: GADefence.5634

GADefence.5634

I’d have multiple digit legendaries by now if 100 gave you one. . .

Give A Magic Find Bonus Based On Achievement Score

in Suggestions

Posted by: Topher.1684

Topher.1684

IMO have it so every 100 achievement points gives you a legendary.

Leave my nerd points alone please.

I’d have multiple digit legendaries by now if 100 gave you one. . .

(insert sarcasm)

Give A Magic Find Bonus Based On Achievement Score

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Posted by: ReleaseTehKraken.9258

ReleaseTehKraken.9258

Rewarding people who spend more time actually playing through the game with the ability to farm faster? I think that helps the casual player a lot more than hinders them.

Many casual players (over time) complete a lot of the achievements and objectives in the game through the story mode alone. With that being said, going through the story or getting to 80 on my first toon with almost no magic find whatsoever, I did not have a problem getting greens, blues, or the occasional yellow, or not having enough money. Personally, after my first go-through, I would have appreciated a boost (if even smaller) applied to my magic find to make getting cash a little easier.

If it’s a question of people with max achievements getting an uber-boost to magic find, I don’t think it matters too much. The end-game players and gold farmers already dominate the markets, as the current economics require everyone to have money to make money off the auction house.

The only suggestions I would make to add on to this would be letting the Devs explain EXACTLY how Magic Find works with relation to affecting drop rates, etc. Also maybe tying this boost to a soulbound amulet or jewel so only one character per account could gain this bonus.