Give All Classes Minimum Gameplay...

Give All Classes Minimum Gameplay...

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

There are two aspects of the gameplay that all classes share: movement speed and healing. Even out those two aspects by giving all classes a +25% movement speed signet for an option. No, traits that only some classes have is not enough and should never happen at the cost of other traits = at the cost of gameplay. Remove the annoying slow down when being attacked, it has no purpose other than making a player feel like heavy chains dropped on him. Really? Everyone has limitations and inconveniences in real life, nobody plays a game to get some. Also give all classes a decent heal, simply working and simply effective healing skill, like Troll Unguent on Rangers. Right now only a few classes were chosen to have a normally working heal that makes sense. Is it too much to ask for something just effective enough not to take away massive ammount of gameplay? That’s what it does, along with forcing some classes to suffer from very uncomfortable, slow speed – it ruins the gameplay for your customers, so it ruins your game.

I’ve never before experienced a game that calls for so many compromises and so much swallowing of things that ruin the gameplay, ruin the game climate and take away so much joy, to be able to play at all and not throw it away. I’ve never seen a game before that makes a player force himself to stick to the game instead of a game keeping them thrilled and enjoying.

This is a true pity and shame to see a game with this potential be sunk in inner collisions and restrictions of fun.

(edited by Adamantel.6427)

Give All Classes Minimum Gameplay...

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Posted by: Seras.5702

Seras.5702

There’s more in common than just movement speed and healing. Every class deals damage; should that be normalized? Every class has access to boons/conditions; should that be normalized? I think the more we make every class like every other class, the more we lose what makes each class unique. Each class has its own mechanics, strengths and weaknesses. To trivialize them is wrong.

Mesmer has no speed signet, but it doesn’t need them for fighting because it can teleport and create clones. You just want it for quality of life when running from heart to heart.

Ranger’s Troll Unguent and Healing Spring are awesome. Way better than Necro’s heals…but Necro can steal health, can have minions siphon health, and have a 2nd hp bar (DS). Because of this, they shouldn’t have a #6 heal as strong as Ranger’s. No 2 classes are created equal, so you can’t expect normalization in 2 areas that will impact overall gameplay.

As for slowing down when getting hit: it’s to inhibit just running around without fighting. It’s there for the same reason we have no mounts. To make journeying thru Tyria an adventure. If you want to bypass that, use a WP.

I’ve never before experienced a game that calls for so many compromises and so much swallowing of things that ruin the gameplay, ruin the game climate and take away so much joy, to be able to play at all and not throw it away. I’ve never seen a game before that makes a player force himself to stick to the game instead of a game keeping them thrilled and enjoying.

Can you explain?

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Give All Classes Minimum Gameplay...

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Posted by: Kal Spiro.9745

Kal Spiro.9745

So wait. It’s ok to have to trade a whole skill for another more useful skill just to get speed, but it’s not ok to trade a trait for the same effect? How does that make sense?

You’re supposed to feel like heavy chains dropped on you, because you’re in a fight. This is done to give the mobs a chance to kill you rather than just letting you blast past them without a care.

Your heal problem is a LTP situation. Classes don’t play the same, you need to learn how to take advantage of your class in order to play it best. Just giving all the classes the same basic skills doesn’t improve the game it makes it more generic and boring.

You seem to have a problem with this, but don’t presume to talk for other people. I certainly don’t. I don’t mind that my Guardian and Engineer are slower than my Warrior (who uses the trait) and Necromancer. I choose not to use my speed signet on either of my rangers. You obviously need to work harder on finding the class that best fits your preferred game play style, rather than trying to make them all play the same.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

Give All Classes Minimum Gameplay...

in Suggestions

Posted by: direpath.4712

direpath.4712

I feel cheated when I log off my Engy with Speedy Kits and onto my lower level toons. I’d hate to see everyone having some sort of non-stop swiftness (not because I want to be special) as it would get to the point where you might as well make everyone go faster natively.

Kali Verholme -Ezra Sarona – Sigaard Wolfson – Jumi Sprigleaf
Legacy of Elijah (LoE) – Sanctum of Rall