With the leatest patch, leap skills have been fixed, but the elementalist’s leaps (Ride the Lighing and Magnetic Grasp) are still bugged, because they work differently. These two skills have pathfinding issues (especially on rough terrain) and are basically 1-2 second self-stuns if they fail to find the way to the target.
My suggestion is simple: instead of fixing another group of skills, rework RtL and MG to be classic, jumpy, terrain-ignoring leaps (combo finishers would be nice – MG is actually a finisher, but not listed in skill description).
I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.