Give PvE Guilds a Reason to Exist
I have to agree, the current Dynamic Event system just doesnt provide the challenge a PVE guild requires. Get enough players around and it gets both easy and zergy.
I like the idea of adding raids, as weve already seen its the dungeons that hold the real challenge and its one id like to experience with my guild. I posted in a few threads an idea for 10 / 20 man version of the current dungeons. This would ensure that the content is available for everybody in 5 man form so it doesnt exlude anyone who doesnt have a guild.
Again like you say the rewards would be purely cosmetic. They could award dungeon tokens the same as the current dungeons. Also they could add 5, 10 and 20 man explorable versions of the story mode dungeons. That would add another 8 raids to the mix.
I think they should also add some harder dynamic events to give guilds a choice in what they want to participate in. The end game content is already in the game it just needs to be opened up to larger groups.
(edited by Ubung.7423)
The dungeons and Orr are well built
But the large scale event I agree they should add more difficulty and being more organised. They want a game that everyone can get involved that is cool I don’t see a reason why it keep winning if people don’t play smart. This could be a design flaw. There is much more then can add to GW2 and will be.