Give engineers weapon swapping
engineer kits are very good if you use them correctly. Part of the reason engi doesnt have weapon swap is because you have 3 weapon combinations to choose from.
Ele on the other hand… attunement is a bad system in place of weapon swap. since we’re still locked into short, medium, or long range.
i play an ele and i just wish they gave an out of combat weapon switch to all characters. I manually switch to staff all the time for swiftness, and on my thief a switch to shortbow to scoot around with my infiltrator’s arrow.
It would just optimize something you’re already able to do. If your asking for an in-combat weapon switch…no i think it’s fine the way it is.
Let’s review; there are only two professions in the game that cannot use weapon swapping. The elementalist can’t because they have their attunement system. Each and every elementalist, regardless of build, will always have access to four sets of weapon skills due to attunements.
The engineer lacks weapon swapping because of our kits. Utility skills. So basically we can’t weapon swap because we might use one or more kits. Am I the only one who sees a problem with this?
Addendum; no need to tell me this has been suggested before or that I am wasting my time. Arena Net hates engineers and flat out ignores any and every post or thread even vaguely related to the profession, so I know I am wasting my time. I’m just venting.
The elementalist could want nothing to do with anything but fire. So he can’t weapon swap because he might use one or more attunements. The Engineer can’t swap weapons because they have access to other weapon skills via kits. If you choose not to use such kits, that’s honestly on you (sorry).
Anet doesn’t hate your profession. Look into any class forum and you will see posts claiming anet ignores their class (or keeps nerfing it into uselessness). Just because they don’t post responses doesn’t mean they don’t read them (and this is coming from someone frustrated by the “lack” of WvW love…)
If engies had more weapons to choose from, then i’d probably agree with the OP, but with so many kits available i don’t really see the point.
My engi uses kits as primary and the rifle as a secondary weapon.
Elementalists and Engineers gain all the benefits of weapon swapping via their unique profession mechanics:
- For six professions, the swap cooldown is 10s without traits.
- Elementalists can change attunements 5 times every 16s, i.e. average cooldown is less than 4s.
- Engineers can swap kits every second. Swapping from a kit to weapon and vice-versa also counts.
In addition, while Warriors might have a choice of 19 weapon sets outside of combat, they only have two choices during combat. In contrast, Elementalists have four choices and Engineers have up to four choices, depending upon their utilities.
Therefore, in my opinion, Engineers and Elementalist have it much better than any other profession in terms of swapping.
Any other comparison ignores the delicate across-profession balancing: mesmers have fewer weapon set choices than warriors, but they can create summoned allies and shatter them for additional effects. You can’t give mesmers more sets without also looking at how illusions are used — the professions aren’t just about weapons.
(edited by Illconceived Was Na.9781)
i don’t use kits because it basically blocks my normal build from working, the ele can’t really be compared because they don’t have the problem engineers have.
an engineer can swap with a second but what good does it do, kits are to specific and at times are completely useless, eles can swap during combat without the player aiming it’s eyes to the skillbar.
i use the rifle and turrets, because of the lack of weapon swap i grimp my self.
i find kits useless and obnoxious, they could improve them but i rather they keep it the way it is.
IMO kits should simply block weapon swapping, the moment you simply equip one in your unity slot it should block it.
however, when you choose not to add one it unlocks the swap function, giving players the ability to make up their own mind over how they play the engineer.
on every profession (except the thief) you can make up your own mind over what you do, the engineer is designed to simply force you to use kits.
that’s imo not ok, it should be a personal choice, forcing a function breaks the profession and makes it to depended on a feature.
forcing a function breaks the profession
…unless the profession was designed that way.
Engineers gain versatility through kits and elixirs not through primary weapon choices.
Weapon swapping is ultimately pointless as we don’t have that many weapon combos – rifle, pistol/pistol, pistol/shield – to swap between.
forcing a function breaks the profession
…unless the profession was designed that way.
Engineers gain versatility through kits and elixirs not through primary weapon choices.
Weapon swapping is ultimately pointless as we don’t have that many weapon combos – rifle, pistol/pistol, pistol/shield – to swap between.
i rather have some options then none…..
Each to their own, i guess.
Have you not tried just equipping from your inventory?
A pain, yes, but in the absence of weapon swapping…a necessary evil.
Each to their own, i guess.
Have you not tried just equipping from your inventory?
A pain, yes, but in the absence of weapon swapping…a necessary evil.
in combat it’s impossible, so no use.
i don’t use kits because it basically blocks my normal build from working, the ele can’t really be compared because they don’t have the problem engineers have.
an engineer can swap with a second but what good does it do, kits are to specific and at times are completely useless, eles can swap during combat without the player aiming it’s eyes to the skillbar.i use the rifle and turrets, because of the lack of weapon swap i grimp my self.
i find kits useless and obnoxious, they could improve them but i rather they keep it the way it is.IMO kits should simply block weapon swapping, the moment you simply equip one in your unity slot it should block it.
however, when you choose not to add one it unlocks the swap function, giving players the ability to make up their own mind over how they play the engineer.on every profession (except the thief) you can make up your own mind over what you do, the engineer is designed to simply force you to use kits.
that’s imo not ok, it should be a personal choice, forcing a function breaks the profession and makes it to depended on a feature.
Ele’s can be compared to an engineer with a “lack of secondary weapon” as all 4 attunements are tied to 1 weapon set. They can’t have a long ranged weapon with a short range weapon like other professions can (hell, even engineers can achieve this with certain kits). I would love to have access to different weapons for different attunements (earth staff with d/d for the rest), but I can see how that would be out of balance with the other classes.
As for your comment about kits being specific to certain cases…aren’t all weapons like that? Sometimes you can’t melee so you need to switch to range (or vice/versa with reflects). With your place style you could easily swap to the Grenade kit if you wanted to stay ranged, it wouldn’t kitten you at all (in fact you would do much more dmg then dpsing with your rifle…)
(btw…if you wanted to place a turret class with weapon swapping abilities…you should have gone mm necro)
i don’t use kits because it basically blocks my normal build from working, the ele can’t really be compared because they don’t have the problem engineers have.
an engineer can swap with a second but what good does it do, kits are to specific and at times are completely useless, eles can swap during combat without the player aiming it’s eyes to the skillbar.i use the rifle and turrets, because of the lack of weapon swap i grimp my self.
i find kits useless and obnoxious, they could improve them but i rather they keep it the way it is.IMO kits should simply block weapon swapping, the moment you simply equip one in your unity slot it should block it.
however, when you choose not to add one it unlocks the swap function, giving players the ability to make up their own mind over how they play the engineer.on every profession (except the thief) you can make up your own mind over what you do, the engineer is designed to simply force you to use kits.
that’s imo not ok, it should be a personal choice, forcing a function breaks the profession and makes it to depended on a feature.Ele’s can be compared to an engineer with a “lack of secondary weapon” as all 4 attunements are tied to 1 weapon set. They can’t have a long ranged weapon with a short range weapon like other professions can (hell, even engineers can achieve this with certain kits). I would love to have access to different weapons for different attunements (earth staff with d/d for the rest), but I can see how that would be out of balance with the other classes.
As for your comment about kits being specific to certain cases…aren’t all weapons like that? Sometimes you can’t melee so you need to switch to range (or vice/versa with reflects). With your place style you could easily swap to the Grenade kit if you wanted to stay ranged, it wouldn’t kitten you at all (in fact you would do much more dmg then dpsing with your rifle…)
(btw…if you wanted to place a turret class with weapon swapping abilities…you should have gone mm necro)
my main is a necro and MM’s in GW2 are really weak, i use minions but only to keep enemies at bay, the rest are wells and marks.
also, the necro i have is vastly superior then the engineer by the simple fact that it can do 3-5 jobs in one build, engineers barely scratch the surface to that.
if i could switch my rifle to pistol/pistol it would greatly increase my enjoyment, currently their claim about “it’s the spiritual successor to the ritualist” is hopelessly lost in shame and the rit doesn’t need a switch…….