Give pets agony resistance

Give pets agony resistance

in Suggestions

Posted by: Kain Francois.4328

Kain Francois.4328

Maybe I misunderstood something about how infusion works, but pets always have 0 Agony Resistance even if I have 30?

Please give Ranger pets some sort of Agony resistance. Thank you!

Give pets agony resistance

in Suggestions

Posted by: Decomposing Brains.7538

Decomposing Brains.7538

+1 to this idea, in gw1 they had resistance and that avoided turning them useless on areas with mussat

Alice Calieru
Thief – Support
Never drink with the apothecary, you can’t know what she puts on your drink…

Give pets agony resistance

in Suggestions

Posted by: Air.6452

Air.6452

+1 also, I can’t even think of a viable reason why they don’t. Pets are a huge asset to rangers, you can’t just remove them from FoTM.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

Give pets agony resistance

in Suggestions

Posted by: Kain Francois.4328

Kain Francois.4328

Why even have the stat on the pet screen if they cannot gain agony resistance? Come on, ANET! Apply this to the 14th update!

Give pets agony resistance

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

Pets are also a big problem in the Jade Sea fractal against the boss because they attract fire from the death beam. So not only is the pet dead, but everyone has to wait longer before it targets a player character so they can hit the boss.

It really doesn’t look like ANET thought about pets when they made FOTM.

Give pets agony resistance

in Suggestions

Posted by: Arpheus.6918

Arpheus.6918

I have to agree with that. Pet agony resistance is very important. Please implement this as soon as possible.

Give pets agony resistance

in Suggestions

Posted by: Carighan.6758

Carighan.6758

Pets are also a big problem in the Jade Sea fractal against the boss because they attract fire from the death beam. So not only is the pet dead, but everyone has to wait longer before it targets a player character so they can hit the boss.

It really doesn’t look like ANET thought about pets when they made FOTM.

The other day we had a party of 2 Rangers (one spirit-spec), one Necro, one Mesmer and an Ele. That was sooooo much fun, no one being allowed to use any clones / pets / phantasms / spirits…

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Give pets agony resistance

in Suggestions

Posted by: Kuraikoto.1957

Kuraikoto.1957

I keep hoping they will do something about that.

1.) Fix it so that Jade Maw’s targeting and adjust it so bosses bosses aren’t so prone to targeting pets, even if you go beastmaster they die way to easy and they just screw everyone over on Jade Maw -do the same for necro/clones.

2.) Take a page out of Warhammer’s book. The pet classes could play without their pet, it wouldn’t automatically jump into existence upon being hit. Make calling pets an ability that has to be activated so people can leave their pets out of fights where they cause issues. [While we are at it, you could even adjust traits so one tree had a do x if you have no pet out… one of Warhammer’s classes had this and its a good idea since pets aren’t always viable for some dungeons or pvp formats.] This doesn’t solve necro/mesmer but could work for ranger.

3.) Off-topic…. but fix the “obstructed” issues that happen when you use a bow on the turrets in the dredge fractal. This happens sometimes in AC on the graveling mounds as well. One ought not see crap like that when they are shooting something at point-blank range standing on top of the pedestal to prevent issues.