Give us a Manager or Advocate for each class

Give us a Manager or Advocate for each class

in Suggestions

Posted by: Dreamslayer.7659

Dreamslayer.7659

I think you should have a manager for each profession that listens to the community and advocates for bug fixes, balance issues, etc.

A lot of people in my main profession feel that the developers closest to the balancing process strongly favor certain professions over others and we see those professions receiving more communication and interaction.

I doubt it’s actually the case, but it’s easy to feel like there is a certain amount of favoritism or at least a blindness to the issues affecting some professions.

Give us a Manager or Advocate for each class

in Suggestions

Posted by: Xinceidi.7962

Xinceidi.7962

It’s pretty clear from this patch that the developers do not know how to balance the professions in Guild Wars 2. I want skilled and knowledgeable community representatives of each profession to work with the Anet developers in making balance changes.

Do I think that balance changes will be perfect? No. But, they can do a hell of a lot better than what we have at the moment. Besides, hopefully the developers will learn how to balance the professions from the top players who play them.

Give us a Manager or Advocate for each class

in Suggestions

Posted by: Zen.2905

Zen.2905

This is a valid suggestion followed by some criticism on the current affair things.

This suggestion is valid not because the current state of things, but because it is the right thing to do.

The changes and balances for professions appeal to the PvP community of the game. So take it from one of the greatest balancing acts of all time LoL. I’m sure their managers/designers are sharing communications with the E-Sport/Top PvP players to listen to what they have to say.

With getting outside perspectives, the developers will only benefit with a fresh set of eyes. The players know what is fun and what is not, they are the ones playing the game, at the same time the players aren’t privy to the work and the development aspects of the game.

I think all that needs to happen is A-Net needs to hire more staff, and I’m not saying that a bad way at all.

The ongoing development team of the game’s goals is to ensure and maintain the success of the game. Which is the exact question “How do I get players to keep playing the game?”

I’ve asked the answer and though my opinion is just a small tinch in a mass sea of thousands, in my opinion the answer is going back to the roots of what the developers designed the end game to be. Competitive PvP.( Having spectator modes, investing into E-Sports) and making the game social.

To make the game social you need to make people react with each other. Which means supporting the guilds.

A-Net, Guilds will keep your players playing the game. I know without a guild I wouldn’t be playing mmorpgs as long as I did over the years.

A-Net, if you could implement guild features so that guild leaders can manage the guilds more easier, such as last login date for guild members, other stats of guild members, alliances, alliance chat. A In-game chat message to notify people when guildies/contacts from friends list sign on off (possibly opt in feature through a check box in the options menu) goes along way, when people see their friend sign on, they’ll be more inclined, even through human nature to facilitate social interaction.

TL;DR?

Buff the guild system to compliment player to player interaction which builds positive encouragement for players to return back to the game on a daily basis.
Launch, fund and encourage the crazy E-Sport potential this game has through sPvP.
Continue to develop PvE content along side of E-Sport.

In order for Arena-Net to do these things, they will need to hire more people. It’s a matter of fact.

I’m confident the developers want nothing more then for Guild Wars 2 to be the most successful MMORPG. The factor here is money. A-Net is incredibly undermanned and were not expecting such a success of the game.

A-Net would have been hiring more people if they could, so why don’t they have enough money to sustain a bigger staff and development? Is it because players haven’t really paid through gems enough to fund more development or is it that A-Net are not investing enough money to staff? Or is it NCsoft keeping way more of a cut in the micro-transactions and initial box sales which then leaves A-Net at fault?

On a last note, stop bashing A-Net. They have worked on this game for five years, are releasing content free, which they don’t need to and they love their game dearly.