guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(edited by The Demonic Spirit.3157)
In every FPS game , my main weapon is minigun / heavy machine gun.
I hope to get it too in guild wars 2 .
You can reduce its damage as it has a very high fire rate so it will equal bomb and grenade in overall.
Its skills may be like that >
1- Normal shooting.
2- Damage and burn/bleed
3- Damage and cripple
4- Damage and blind
5- Higher rate of fire and damage + knockdown
Or as Azmuth Divarchchron.8059 said ( he asked for a weapon , but I prefer it to be a kit )
1. Fire: Create a barrage of bullets that damages everything in its path: Range: 1200 Cast time: 15 seconds, Recharge time: 2.5 seconds. # of shots: 1,000, Damage per shot: 5
2. Mini Mortars: Fire a volley or miniature mortar shells that cause knockback and bleed damage, AoE: 120, Cast time: 2 seconds Recharge time: 8 seconds
3. Armor Peircing ammo: Causes bleeding and vulnerability 5 stacks: Cast time: 4 seconds. Recharge time: 9 seconds.
4. Magnetic Micro Explosives: Shoot a voley of Micro explosives that cause cripple and bleed damage on impact: Cast time: 2 seconds, recharge time: 10 seconds. (this is supposed to have an effect like engineer’s “box of nails” or Theif’s “Cattletrops”)
5. Smoke screen: Discharge the Minigun’s air canister causing blindness: Cast time: instant, Recharge time: 15 seconds.
(edited by The Demonic Spirit.3157)
Any thoughts about it ?
Rifle turrets overcharge is closest you’re gonna get . Its essentially what the original Gatling gun was anyway
I want an entire kit not just 1 skill !
Turrents have very low health and damage , kits are much stronger.
Would be cool, but I doubt we’ll be getting new skills anytime soon.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.