I picked up Guild Wars 2 in the first week of September, thinking that this would be some wonderful new game to play. At the time, I was playing World of Warcraft, which I had been playing for eight years or so. I thought this game might be the one to replace WoW, since I was a bit burned out on it. Well, not really.
The first couple weeks of GW2 were great, and I was having a blast playing with all the new features and mechanics that didn’t exist in WoW. Things like the combo system, the personal story, and all that – I thought it was great. Now though, having reached the level cap and having spent around 1500 hours playing this game, I’m already burnt out – and it’s only been a few months.
Add side-content
Simply put, there just isn’t enough to do. You do one of three things. You PvE, you WvW, or you PvP. There really isn’t much more than that. The Super Adventure Box was a step in the right direction, but this game is really just lacking in peripheral content. You have to just keep moving forward, or do nothing at all. Adding things to spend time with would help. I know it’s going to cause a lot of upset, but I’m going to pull ideas from several other games here.
- Music, the ability to write and perform a song, ere Mabinogi.
- Archaeology, the ability to learn about the history of the world through archaeological digs, ere World of Warcraft.
- Artifacts, something to hunt for that will give you rewards in the end, ere Rift.
Just adding something to do aside from the “new” trinity (WvW, PvE, sPvP) would help keep people interested for a much longer amount of time.
Variation
The biggest problem in GW2, if you ask me, is the lack of variation. When you pigeon-hole people into five skills, you create a monotony. All the weapons do the same things, just with a different flavor. (Not 100% the same, but vastly similar) No matter what, you know what a Longbow Ranger is going to do when they come running at you. You know what a Great Sword Warrior is going to do. People are predictable, when you have only five skills available to you. I suggest adding different weapon attacks you can pick and choose from, adding more variety. So that I don’t know that a Great Sword Warrior is going to use 5>2>3>4>1>2>1>2>…, make it a bit more unique. Just adding in more than five skills would be worthwhile.
Now, aside from skills, the game itself is predictable. Enemies always do the same thing, dungeons are all the same, bosses are just re-hashed standard monsters with an extra knockdown. Spice it up a bit, I mean, come on. Take a bit of pride in your work. Six months after release, and the game is riddled with bugs, angry customers, and so many other negative things – yet you just insist on releasing something stupid (November) with every month. Sit down and get your priorities straight before making a game.
I really don’t think this game will last very long at the rate it’s going, I know a lot of people who are getting fed up with it. World of Warcraft has been around for as long as it has for a reason. Guild Wars 1 was around for as long as it was for a reason. Don’t embrace the “casual” era that is today. Make a good game, not a pile of steaming kitten. Who cares if the little kids aren’t able to beat it, you’d have people coming back for more.