Gliches or Exploits, you're doing it wrong.

Gliches or Exploits, you're doing it wrong.

in Suggestions

Posted by: Sir Booman.7903

Sir Booman.7903

This is more a statement. This is a open world as you say, instead of blocking or taking things out(…ie TA branch, Bridge in Mossman fight) make the boss more dangerous to those areas. Don’t stop us from going to these areas, make them useless to use. If you keep blocking things the world will get smaller and such a great world it is. I just think you can do better when you fix these things. Half the fun is trying to fight something and figure out the best way of doing it. You really can’t hates us for this and we know why you do it, it just seem you took the easy way to fix it instead of being more creative. I would of put a fire under the bridge that caused a crap load of fire damage instead of just blocking it off.

One more thing, you have made skill bar sets to easily balance things you have said. But to make changes to the skill because we have found a way to use them in an area that benefits us (or exploit in your terms)is wrong. You have a great system here, if you don’t like a way we are playing in an area changes the enemies. That is a better way to fix things. I would rather deal with Enemies that went to monster school and learned something then changing what we have. Don’t get me wrong, there are some things that are required to be updated or changed. I just think you need to add to the world before taking more and more away from us. I remember one of the things you guys pointed out before the game came out was the boss fight in AC, where the players seperated the bosses by pulling one out in to the hallway. You were excited that the players had figured that out and you didn’t know it could be done that way. You also gave that to us as a selling point, but the more you limit the world and take things away, it becomes boring. I am a firm believer to add, add, add.

Just my thoughts.